but he's saying that they said that features that already existed in warband is too complex now.Can't be arsed to dig up the quotes right now, but the official response to the scrapped settlement feature was exactly that that it was "too complicated the program"
Can we still build castles in villages we own?
We had to drop that feature. At some point in development, fief management became too complex, with towns, castles and villages each having their own specific management screens. The ability to build castles in villages also gave rise to complex rules. For example, demolishing the castle in a village could potentially revert the village to another kingdom and we had to add complex logic to handle that. Overall, we felt that the design had become too bloated and unappealing.
yes, fix the leveling up and I'm one happy lad. Literally don't have any other big criticism about the gameIf they want a new audience on consoles they really need to revamp the character development system to something more rewarding and strait forward. "Congratulations you level's up you get..... DECREASED LEARNIG RATE FOR ALL SKILLS...good luck chump" isn't going to fly with the general audience, I mean it mostly is loathed by long time players anyways. It seems like at some point in development they really wanted to ape the skyrim and fallout systems, but then they added a bunch of restrictions and mechanics that completely undermine those types of systems. I really like the basic idea of "you do more of this, you get better at it" but adding a bunch of penalties and roadblocks to it is just garbage. If a person is playing the game doing things, that's enough to warrant rewarding progression.
And really you need a mascot for the perks! How about Mountain Blade boy?
Anyways there's hundreds of little things that need to be ironed out, but for starters in a console game, anything a tool tip or menu tells the player needs to be 100% accurate. No more "so and so in X castle" when you're standing at X castle and they're not there. That's ****. No more weird perk description using terms that don't appear anywhere else in the game. % and decimal stuff doesn't really come across well to most players either. It needs to be more simple like "your speed is 10, this gives you +1, now it's eleven(11)." I understand using whole numbers goes against the incredibly petty, miserly benefits of most perks, but really you don't need to nickle and dime us of that stuff anyways.
I kind of think console is a long way off and the UI changes are more for PC accessibility options.
It's neither about consoles nor about people being dumb.but he's saying that they said that features that already existed in warband is too complex now.
we never had village building in warband.
i hate this change but they didn't change it specifically because of consoles. they did it because they think people are dumb. they're right in their thought but they should have added tooltips or auto-builder/management to villages instead of scraping the feature.
I believe they already have lined up a third-party to make them a DLC/expansion, but everyone is waiting for the main game to become stable before they can start with development. The poor DLC guys are just having to sit around and wait.They payed someone else to make VC, so maybe they should try that again...
But TaleWorlds need to wake up fast, do some quick self-reflection and re-prioritize their work.
Well put OP. One thing though. I don't know if "wider audience" is necessarily the full reason for TW not committing to bringing back Warband's missing features. I think that based on what we've heard from the Glassdoor reviews, it's more a combination of some employees slacking off/working on whatever they feel like, lack of priorities as you said, and lack of experienced employees. Although on the other hand, some of Taleworlds' justifications for the unpopular MP system definitely sound like casualization is a factor to some degree.What I do have a very large problem with is that we are hearing that features which were present in Viking Conquest and Warband are now ' too complicated to implement'.
They weren't too complicated in 2014 .... but they are now.
There is a quickly shrinking and closing window of opportunity to save this game.
But TaleWorlds need to wake up fast, do some quick self-reflection and re-prioritize their work.
Warband kind of reminds me of Morrowind (unique, ground breaking and incredible in every way) ..... but increasingly Bannerlord is starting to making me think more of a mix of Skyrim and Fallout 76 - made for the mass market and taking ages to fix. Don't depend on modders to fix all the lacking features that you KNOW very well should be in a game like this.
I agree with the gist of your post: it's more likely an issue of ability (or unwillingness) than it is an issue of casualization.Are you sure that ' too complicated to implement' doesn't mean "we don't have enough experienced developers to do this and we are late anyway"? That's my reading of it, although it doesn't exclude your "keep it simple for the console peasants".
M&B classic was built by two persons (Armagan and his wife) and had like 90% of the features already, Warband only enhanced/polished them a bit and added a few new things (multiplayer being the major one)It shouldn't be this hard to simply replicate Warband's features. That game was made 10 years ago with 10x less employees, so it's not an unfair expectation by any means.
Yes, why have such a long list of skills? It's so confusing. Players can't count past 3 cuz our fingers are busy with our... gamepads.I actually think that streamlining the magic system in Elder Scrolls was an excellent idea. Ideally you'll have any magic system reduced to 3 schools that roughly cover offensive, defensive and utility spells.
The worst offender was AD&D with NINE magic schools. There's absolutely no need for that except for nerds who think more obscure and rarely used stuff is better. Some magic skills in Oblivion and then Skyrim were removed for a very good reason - there wasn't much point in using them and they just cluttered the skill list.
The leveling system is just badly designed. It's **** and frustrating.I can't see how the problem with bannerlord is "streamlining". Missing mechanics isn't streamlining, its just missing mechanics. The mechanics which are present are way more convoluted than warband or viking cumquest ever were. I still don't properly understand the levelling system. I don't know exactly how combat works. Granted I haven't played much, last time I touched the game was months ago, but of all the things you could call bannerlord, "streamlined" or "casualised" isn't one of them.