I don't understand why they need to cap a 250 skill perk that only makes money. I've never done trading because it's perks are completely irrelevant for the player. There's few goodies a governor could make use of, but that's not possible.Totally agree with your post I would like to know how many people who agree with the 1000 cap have actually traded. As you know if you get to 300 you deserve some decent perks but a 1000 denars no thanks.
Does TW think 1k passive income is a lot? It's not. It's like a poor town + villages amount before garrison costs.
To me, anyone leveling trading more then the first few perks clearly is going for the 300 perk and intends to buy towns without going to war. So why nerf their money when that's the only reason to play that way? If you you fight for loot then the whole thing goes down the toilet because you just take whatever towns you want. Trading is a completely different RP type of gameplay and has not way to be compared to standard warfare style of gameplay.
BTW why does trade have a 300 perk? Why does 2 handed only have 250 perk? This is some silly stuff and there' so much work that need to be done still to save skills/perks and character development.
You can get like 30k+ a day easily just roaming around and annihilating the AI lords. The only slow down is emptying all the nearby towns of their cash.