This is how the formations speeds should be in relation to each other from slowest to quickest:
Shield Infantry
7. Square- This formation involves the units being tightly together and turned in different directions.
6. Circle- This formation also involves the units to be turned into different directions but allows for more spacing.
5. Shield Wall- Simply line formation with the shields being help up. This formation is was extremely useful at countering archers. Pushing archers till you got close enough fight them in melee was the best counter against a group of archers as a solo queue player. The speed of the ai should be that of a player holding their shields up and not significantly slower like it is now. Revert the speed changes back to their previous state!
4. Column- This formation has literally no use unless you want to LARP being a Roman commander.
3. Skein- Units form a "v" formation and has no use for infantry.
1. (tied) Loose- Units stay far from each other due to COVID restriction. Possibly useful for unit with long weapons like menavlion infantry.
1. (tied) Line- The standard formation where units don't block with their shields defend against projectiles.
Conclusion: Revert all changes regarding speed in formations (1-5) to where they have been the whole time until recently.
Cavalry
All cavalry units in different formations should be relatively the same given that the units always stay facing the same way and the horses are doing the work of the movement (not the rider).
Shield Wall- The movement speed should be the same as line formation. Having your ai in shield wall allows them to survive for a long time. If your goal is to distract the enemy or have them pull out their pikes/spears, this is a great option that can extend the life of your men.
Skein- Besides shield wall, all the other formations don't seem to affect ai cavalry performance. Skein formation should allow for a slight increased speed boost that allows for a dynamic approach to cavalry in formations in comparison to what there is now.
Column- The first line should be to initially knockdown the enemy. The second line should be to run over the enemy while they are still on the the ground and do even more charge damage than if the unit was standing up. The speed of this formation should be slightly decreased from that of line formation.
Archers
All the formations except for loose are completely useless for the time being. Circle could be good if you are surrounded but the ai seem to shoot each other at the same rate as they hit the enemy.
Shield Infantry
7. Square- This formation involves the units being tightly together and turned in different directions.
6. Circle- This formation also involves the units to be turned into different directions but allows for more spacing.
5. Shield Wall- Simply line formation with the shields being help up. This formation is was extremely useful at countering archers. Pushing archers till you got close enough fight them in melee was the best counter against a group of archers as a solo queue player. The speed of the ai should be that of a player holding their shields up and not significantly slower like it is now. Revert the speed changes back to their previous state!
4. Column- This formation has literally no use unless you want to LARP being a Roman commander.
3. Skein- Units form a "v" formation and has no use for infantry.
1. (tied) Loose- Units stay far from each other due to COVID restriction. Possibly useful for unit with long weapons like menavlion infantry.
1. (tied) Line- The standard formation where units don't block with their shields defend against projectiles.
Conclusion: Revert all changes regarding speed in formations (1-5) to where they have been the whole time until recently.
Cavalry
All cavalry units in different formations should be relatively the same given that the units always stay facing the same way and the horses are doing the work of the movement (not the rider).
Shield Wall- The movement speed should be the same as line formation. Having your ai in shield wall allows them to survive for a long time. If your goal is to distract the enemy or have them pull out their pikes/spears, this is a great option that can extend the life of your men.
Skein- Besides shield wall, all the other formations don't seem to affect ai cavalry performance. Skein formation should allow for a slight increased speed boost that allows for a dynamic approach to cavalry in formations in comparison to what there is now.
Column- The first line should be to initially knockdown the enemy. The second line should be to run over the enemy while they are still on the the ground and do even more charge damage than if the unit was standing up. The speed of this formation should be slightly decreased from that of line formation.
Archers
All the formations except for loose are completely useless for the time being. Circle could be good if you are surrounded but the ai seem to shoot each other at the same rate as they hit the enemy.