? well I guess I am lucky I can’t play this weekend so I can’t get upset about not getting the patch.LOL jinxed it. We had to postpone to next week due to a crash not MP related. ?
Sorry.
?
? well I guess I am lucky I can’t play this weekend so I can’t get upset about not getting the patch.LOL jinxed it. We had to postpone to next week due to a crash not MP related. ?
Sorry.
?
-Make inf spears more effective in melee so they become dangerous to a stopped horse.How would you rework the cav then?
This is precisely what is going on. Something needs to change urgently or nasty things gonna happen here, people will be even more toxic and we will see 6cavs team in skirmish all day. Lets hope for the best brother. Keep calm and play cav or archer.I mean, after waiting for a game for 8 years, I expect the devs to know what they're doing. I rarely criticize Game Developers directly, but wtf was TW thinking? "LETS MAKE 2 CLASSES THAT ARE ALREADY OP AF EVEN MORE OP" ... makes total sense. Now we're at a point, where a cav player does 45 dmg with a lance to the chest of a heavy infantry while standing still, and xbows oneshot basically everything. AVRC wanted each class to be played by 33% of players per match... Instead of 33% x 3, we now have games with 3 archers and 3 cav players, because it is utterly useless to play infantry, as they get onehit by either cav or ranged. Good Job!
Lances animations keep damaging for like 3-4 seconds after clicking. Even if it's fully thrusted, it still will deal full damage, even if it stopped thrusting. You made a good point I completely forgot about that.Btw. how long does a thrust of a spear/lance stay at it's maximum reach? Depending on that there might be a very low skill ceiling until the range of a polearm is the sole decisive factor in a cavalry charge. This would make basically every polearm except the longest useless in an engagement with cavalry.
I mean, after waiting for a game for 8 years, I expect the devs to know what they're doing. I rarely criticize Game Developers directly, but wtf was TW thinking? "LETS MAKE 2 CLASSES THAT ARE ALREADY OP AF EVEN MORE OP" ... makes total sense. Now we're at a point, where a cav player does 45 dmg with a lance to the chest of a heavy infantry while standing still, and xbows oneshot basically everything. AVRC wanted each class to be played by 33% of players per match... Instead of 33% x 3, we now have games with 3 archers and 3 cav players, because it is utterly useless to play infantry, as they get onehit by either cav or ranged. Good Job!
Hello everyone,
It's an interesting topic and I'd just like to post my opinion on it after reading all of this
I think the cavalry is really a lovely class to play with whether it's in a duel or on the field. Clearly, it is the unit I think the most worked unit of the game and its domination does not surprise me so much since the SP and MP stats are linked, it is thus logical that a cavalry unit is stronger than an infantry unit in SP. it would be necessary to separate the modules but this is another story, we will surely come there with the mods
more simply, I think we can improve the quality of play of the infantry by some news updates:
1-very short lances that cause a lot of damage. A bit like the Alwpike on Warband
the fact that they are short does not make them playable by riders and the fact that they do a lot of damage will deter a rider from entering at full speed in the groupefight
2-Faster weapon switch & and a faster turnaround time
it allows for a faster game, with the possibility of turning around and making quick and surprising hits
These are just two improvements that would be really interesting. They are options that you can find on Warband and that I found interesting for a better infantry game. Don't hesitate to tell me what you think about them. I think that this can be a plus to the other requests made by the community without changing the rest of the game too much
@TheBard
@Njördson Actually that sounds super interesting. I would like to ask @AVRC if the developers have considered implementing awlpikes at some point in the game? Probably after next patch spears are gonna be much more effective, but this might still be a nice idea.Hello everyone,
It's an interesting topic and I'd just like to post my opinion on it after reading all of this
I think the cavalry is really a lovely class to play with whether it's in a duel or on the field. Clearly, it is the unit I think the most worked unit of the game and its domination does not surprise me so much since the SP and MP stats are linked, it is thus logical that a cavalry unit is stronger than an infantry unit in SP. it would be necessary to separate the modules but this is another story, we will surely come there with the mods
more simply, I think we can improve the quality of play of the infantry by some news updates:
1-very short lances that cause a lot of damage. A bit like the Alwpike on Warband
the fact that they are short does not make them playable by riders and the fact that they do a lot of damage will deter a rider from entering at full speed in the groupefight
2-Faster weapon switch & and a faster turnaround time
it allows for a faster game, with the possibility of turning around and making quick and surprising hits
These are just two improvements that would be really interesting. They are options that you can find on Warband and that I found interesting for a better infantry game. Don't hesitate to tell me what you think about them. I think that this can be a plus to the other requests made by the community without changing the rest of the units too much but let's see if it works
@TheBard