shoot below or above shields for small ones?
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I'd say shooting above shields without some real height advantage would be OP and shouldn't be a thing.
But shooting feet is not some easy feat, it takes a bit of random moving and it becomes a very difficult thing.
There already is enough forcefeilds around shields. Especially for cav, even in melee vs spears.
-slow down archers
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- set friendly fire to 100% and enable bumps on friendly fire. I know that sounds counterproductive but atm cav just doesn't have to worry much about their friendly units. And while teamkills by archers already happen a lot. I guess the risk/reward Ratio is still high enough for archers to try dangerous shots.
Slowing down heavy archers 1 more bit could help, i'd like to see it, but im not sure.
Friendly fire wise, for competative modes, I 100% agree. There should be exacly 100% friendly fire on EVERYTHING.
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Imo the cavalry is not afraid of infantry with spear. Only I have a problem with spear bouncing especially when a cavalryman shortens the distance?
+ infantry is unable to catch up archers.
Infantry will never really be able to catch up with archers, if those archers take measures to kite on time, unless you make archers move like cripples.
Yes Cav only has to dance around inf a little and even worse they can just slown down and pass by a spearman trough the formation no problem (even land a hit on them).
I think the simple solution would be to put a limit on quick acceleration/ quick stopping for cav. Maybe a few second between how often you can do those 2 (individually, and interchangeably). Because as anyone that knows even a bit about spear/cav play it's all about acceleration and manuverbility (and cav has unlimited control in that right now). Seriously again .. Spamming WW SS WW SSS WWS WSWSWWSW is broken and looks rediculous.
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Slow down archers, reduce archer damage.
If you want to make longbows do the damage of a rabble rock - ok. But then remove ALL forcefield from shields so you can get headshot for 20 dmg trough it.
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I also think relying on throwing weapons as a way to buff inf is a mistake - you're just adding more ranged to a game already frustrating because of non-melee damage and kills.
I totally agree. A slight buff of throwing could be nice, since some are kind of useless now. But definetly not to a point where they can 1tap like before.
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And a shield should cover only the areas it physically is
Though since i like to play archer always i like the sound of that. But being able to headshot people trough shield would be ridiculous.
Maybe increase the size of shields while reducing the forcefield would be nice.
But for cav, as i mentioned earlier, there should be no forcefield, they alerady have crazy speed and manuevrbility, and no limit on how big of a shield they can carry.
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- troops should become tired and need to draw breath to recover. Otherwise damage and speed penalties should be appropriate.
I think you're asking for trobule
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And now i'd like to add on top of saying that there should be a limit for cav's quick start/stop (to a point of drifting). Cavs slow moving damage is INSANE. A lance can do 60-90 damage with very slow movement. Couch lance takes about only a second to do full damage with half the speed, and have no cooldown.
( Remember how the ONLY nerf cav ever recieved was couch lance damage reduction .. )
And on top of noting how cav can slow down and just get pass a shieldwall *( WHICH NEEDS FIXING), and even get a 50+ HP dmg hit on them while doing so. I'd like to say that even when you stop a cav with a spear the only thing you can do is poke them once with a spear in the face for about 30 dmg(heavy cav). Now that bit is ok, but if there is a teammate around without a spear that can reach their face, they will do about 10-15 dmg.
Not to mention that a stopped horse vs 1h weapons is basically a tank.
In warband you could hit the rider and a horse in the same swing. I liked that, that made 2h weapons dangerous to cav, especially when stopped.
Now horses act as a second shield, with no downside.
Now, finally, i'd like to say that nerfing every single aspect of cav would be too much.
If it were up to me to implement some changes. I would just go with
1. Put a cooldown on how much a cav can quick start/stop
2. Make couchlance require more speed to activate and do full dmg.
3. Make HUGE shields impossible to wield on a mount
4. Make spears that hit a cav that is moving toward them STOP the cav with a proper/ non-glance hit.
IMO nerfing cav in these ways would improve INF play.
Now when it comes to inf itself.
I think it would be more enjoyable with the cav changes i proposed.
There is only 1 thing i would want considered when it comes to inf.
And those are spears.
Again in warband if you remember. When you had a spear and a shield and somebody facehug you .. Your hits would bounce off them if you tried to do a "quick" attack. But if you held your attack for a moment you would do enough damage to stun their attack.
That made "hoplites" viable.
Now in an inf fight if you have a spear(any other than the very short ones) you are almost useless.
A spearman need to be countering cav. But if that spearman gets facehugged by an infantryman he becomes useless.
I think this is because the starting point of damage with longer spears is too much infront of the player so when someone comes too close the damage is nullified.
And on top of that in warband you could start your attack "in the air" and then move it toward the enemy and do dmg.
Now the problem with that is that that made pikes able to hit over teammates, basically going trough them.
I would definetly not like to see that again.
But i hope there can be a balance so that a spear can be used closerange to a point where it's not useless.
Another thing that makes long spears useless in a inf fight is that it takes way too long to switch weapons after, i think a summer update.