I also very much doubt that there will ever be a competitive event without class restrictions. You cannot have different factions with unique line ups and equipment and assume that the corresponding meta classes (inf, archer,cav) will be perfectly balanced with whatever makes the other faction unique. Certain match ups will always favour certain counters, while class restrictions are the best utility to even out such deficits in balance to restrict the meta abuse.
I disagree.
Factions have still unique traits even with class restrictions. And every faction was designed to have a specific playstyle.
The reason why our class restricition kind of work is because 4 out of 6 classes have heavy infantry -the standard unit for every match.
That's why (at least to me) Aserai and Khuzait always feel frustrating to play.
Additionally our class restricitons also work well for Vlandia, Battania, Empire, Sturgia and Aserai since teams are still able to play the way the dev probably envisioned us to play them.
Khuzait always comes out short because they don't have heavy infantry and not any other usable infantry in general.
With our infantry focused class restricition it's just obvious that Khuzait always gets the short end of the stick.
I think: we already have different factions with unique lin ups that fit into meta.
Basically what I am trying to say is: playing without class restricitions shouldn't change the matches too much because most of the factions are already played the way they are supposed to function.
Sure- if we remove class restricitons now we will see teams with 5 archers or 6 cav or whatever you can imagine. But then it's up to the devs to fix that.
Right now the devs have their hand tied because we are not abusing the game in a competetive setting. I stronlgy believe that it will make the game only better if we at some point stop with these restrictions ( which are a pain in the ass of the admins too) and let the devs do their job.