The time it takes to release stuff doesn't really bother me, sure waiting sucks, but development isn't like math formulas.
What really bothers me is when we get an "explanation" that states a feature is not going to be implemented because it would make the game complex or harder, this is really an insult to our intelligence on the levels of Diablo 4's "We are going to change item stats to just attack and defense so the players can understand that an item is an upgrade". What are we? Zoo monkeys that go by all day throwing **** at people and being amused by the chaos we created?
How many times have we seen mexxico say something like "yeah, I will suggest this/try to change this but don't get your hopes up because it may be decided against"? This village management and possibility of upgrading to castles were his idea, he even said so, but someone decided to scrap it. But hey, at least we have someone on our corner trying to improve the game.
It starts with the small things, like troops not staying in formation while moving and clans not having their own color scheme and it piles up along the way so we get this snowball of frustration that picked up all the bad decisions made so far and becomes this huge feeling that the end product won't be good or that it won't be half of what it could be.
Sure this can change with each patch, and improvements were made, but even some of the stuff that was delivered is too shallow. Take rebellions, for example, they spiced up the campaign, it feels more alive, but there were good possibilities that were left unexplored, like independent clans staying as city-states after they succeeded and maybe even banding together to form a new faction, quests to incite rebellions and sub cultures that could look like Warband factions if a town rebelled against its own culture.
They do, mexxico said he was going to look at the party AI mod to give us more control over clan parties. They implemented the settlement icons thingy and there could be more that other people may have noticed.
The "Consider my Kingdom" would be a must have for me in future updates. What it does is allow clans to choose your kingdom when they want to defect, there is a version that they bring over a fief they have and one they don't, if they implement this I would prefer that they don't, unless it causes a war with the faction they were in, like a rebellion of sorts.
What really bothers me is when we get an "explanation" that states a feature is not going to be implemented because it would make the game complex or harder, this is really an insult to our intelligence on the levels of Diablo 4's "We are going to change item stats to just attack and defense so the players can understand that an item is an upgrade". What are we? Zoo monkeys that go by all day throwing **** at people and being amused by the chaos we created?
How many times have we seen mexxico say something like "yeah, I will suggest this/try to change this but don't get your hopes up because it may be decided against"? This village management and possibility of upgrading to castles were his idea, he even said so, but someone decided to scrap it. But hey, at least we have someone on our corner trying to improve the game.
It starts with the small things, like troops not staying in formation while moving and clans not having their own color scheme and it piles up along the way so we get this snowball of frustration that picked up all the bad decisions made so far and becomes this huge feeling that the end product won't be good or that it won't be half of what it could be.
Sure this can change with each patch, and improvements were made, but even some of the stuff that was delivered is too shallow. Take rebellions, for example, they spiced up the campaign, it feels more alive, but there were good possibilities that were left unexplored, like independent clans staying as city-states after they succeeded and maybe even banding together to form a new faction, quests to incite rebellions and sub cultures that could look like Warband factions if a town rebelled against its own culture.
Just go the Nexus and sort by popular or most downloaded to see what the community really wants, it's all quality of life or more complex system mods like cultured starts (multiple initial starts), calradia at war (more immersion and spawn types, many more bandits and minor factions), bear my banner (banners in battle), realistic battles (improve armor effectiveness and make battles more tactical), party AI overhaul and commands (more control over your parties and making armies target bordering fiefs in war) etc etc etc
They do, mexxico said he was going to look at the party AI mod to give us more control over clan parties. They implemented the settlement icons thingy and there could be more that other people may have noticed.
The "Consider my Kingdom" would be a must have for me in future updates. What it does is allow clans to choose your kingdom when they want to defect, there is a version that they bring over a fief they have and one they don't, if they implement this I would prefer that they don't, unless it causes a war with the faction they were in, like a rebellion of sorts.