@AVRC
In response to your answers for my four questions:
1: The reason I ask is because heavy infantry is useless if the enemy team knows how to kite properly with archers and 2h classes. I find myself just sitting ducks many times, except on really close quarters maps where you can easily surprise the enemy. Heavy infantry on open maps feels extremely bad, I am forced to play other classes that I dislike..
2: Glad to hear you are looking into this, seeing so much speed differences for the same weapon is outrageous.
3: As I understand it the system you want to create is going to increase the MMR of a group depending on how many there are.
Most of the times when clans are stacking in the matchmaker they end up fighting against random people because there are no other clans looking for a match at that time. At times it does happen, but in these cases it is two or three clans in the matchmaker at the same time. With this system it would take 6 super high MMR invididuals to balance out against the increased MMR of the full stack (or almost full stack) and finding that many people in a short timeframe is unlikely. This results in either long waiting times or the group MMR has to be increased by just a little bit which makes the system ineffective at its job. I think the key here will be to find a good balance between keeping waiting times short and not increasing group MMR by too much.
I think this system could work, but only if the playerbase is larger...
4: Anything you can share about end of match situation?