11 years of development and still missing.....

Users who are viewing this thread

Status
Not open for further replies.
bc09d5aea013e7b0e7d2b97dbea5b223.jpg
 
There are hair models that should be created specifically for use. However, you could simulate a baldness/alopecia effect (in a simple way)... I mean, when a helmet is applied to any head, it takes a modular hairstyle "cut" parameter/cod as a reference. If a helmet is given a non-existent mesh the effect on a certain hairstyle looks like this:
FWHJj.jpg



All hairstyles have helmet applications using the "hair_cover_type" code
Perhaps this could be reinterpreted by someone who is proficient in the language of C# and get alopecic hairstyles through it.
Just imaging... quick ideas. :lol:
 
Status
Not open for further replies.
Back
Top Bottom