Phactos
Sergeant at Arms
I played version 1.5.6 for 600 days and here is my feedback, @MArdA TaleWorlds and @mexxico, could you look at these points or forward them to those responsible for these areas?
Marriage:
Rebellions:
Combat:
Marriage:
- When trying to marry your sister (or another) to a ruler (Monchung, Caladog, etc ...), the game still considers that the marriage is between the player and the ruler. This happens both with the rulers and the clans generated by the rebellion.
- If for any reason the player cancels the barter during a marriage proposal to a relative (for lack of money or other reason) the option to offer that person's hand in marriage disappears completely and you cannot try again.
- If you offer a relative's hand in marriage when you have both your brother and sister available for marriage, the game ignores your choice (you offer your brother for marriage and the other clan also chooses another man to marriage, if you continue the game, marry your sister).
Rebellions:
- In those 600 days, Lageta went into rebellion about 10 times (with at least 3 different factions). The clans generated by the failed rebellion have not disappeared from the encyclopedia and these "nobles" are just occupying the hall of other castles and cities. I suggest that after the rebellion fails the members of the rebellion should be executed when captured so that this does not happen.
- The clans generated are usually very weak, wouldn't it be interesting to allow these rebels to hire one or two minor factions to help? Usually the only way for them to succeed is if the faction ignores them.
Combat:
- There's something weird with polearm. I saw an enemy flying to the other side of arena after Monchung hit him during a tournament.
- Clan members do not function as emissaries, only companions.
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