Oathsworn got a helm nerf along with T4 skirmisher not that they'd do much of a difference anyway.
You need mods for armor to make any difference anyway.
Oathsworn got a helm nerf along with T4 skirmisher not that they'd do much of a difference anyway.
I use rbm but in 1.5.6 heavy arrows go through shields,its even more broken than vanilla atm hahaYou need mods for armor to make any difference anyway.
I use rbm but in 1.5.6 heavy arrows go through shields,its even more broken than vanilla atm haha
I have criticized the slow development of the game, but this is a patch TW deserves it : job well done.
I had drastic for situations like this but it crashes the game so ill go vanilla/archer spam 'till mods get updated.Yeah it's better, but not working right.
How good is it? anyone tested this?Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.
Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.
I found if you alt-tab on that new game loading screen it will crash, but if you give it 20-30 seconds it eventually moved forward.Anyone able to start a new campaign? My game always CTD's before culture choice. Validated the files, but no joy.
Formations really work better, not sure when attacking...units on siege still getting flanked stupidly on the gates unfortunately.How good is it? anyone tested this?
Also, formations seem to work better, do units keep formation when giving an attack? Can units defending the gate in a siege actually not get flanked so easily?
I was hoping they "fixed" (make it less bad at least) this https://forums.taleworlds.com/index.php?threads/the-tactical-way-beyond-the-melee-cluster.387173/Formations really work better, not sure when attacking...units on siege still getting flanked stupidly on the gates unfortunately.
Probably fixes to sieges are coming in the next updates with keep battles...
Or maybe they form their own clan? ? No idea, but I guess arranging a marriage with your daughter gives you a big relation plusHas anyone managed to marry off brother since it's possible now? I wonder what about his kids , and his wife become a part of my clan ?
Looks like better have a son rather than daughter, cuz son stays in your clan plus brings his wife too. Or how it works ?
I don't have an idea either since I only did like an hour of gameplay with the patch then I went back to modding to create an even better sheep modelHas anyone managed to marry off brother since it's possible now? I wonder what about his kids , and his wife become a part of my clan ?
Looks like better have a son rather than daughter, cuz son stays in your clan plus brings his wife too. Or how it works ?
I don't have an idea either since I only did like an hour of gameplay with the patch then I went back to modding to create an even better sheep model
Yep , have no idea how they played it out.Or maybe they form their own clan? ? No idea, but I guess arranging a marriage with your daughter gives you a big relation plus
Is there a dog in this game ? I bet I saw some . Retexture it in wolf and make a hunting quest. Sheep can do as doe though ?I don't have an idea either since I only did like an hour of gameplay with the patch then I went back to modding to create an even better sheep model
what are your specs?Yooo, major framerate improvement for me.
Fairly old. i5-3750k, HD 7850 (OC'ed), 8Go DDR3. Playing on a 1680*1050 monitor. Gained between 5 and 10 fps during large battles.what are your specs?