Salochin
Recruit
I have been working with custom skeletons in Bannerlord for several days. I have created several custom skeletons/armatures in Blender and have been exporting them as FBX files. When I import a skeleton into Bannerlord, the rotation of the bones appears incorrectly, often seeming to be 90 degrees off from how the bone is supposed to appear. As a result, the bones do not "connect" to each other. While skeletal animations still play correctly, the process of implementing collision/ragdoll information on the skeleton becomes extremely challenging if not impossible. The "Auto Generate Joints" feature of the Skeleton Editor has no effect, which is likely (but possibly) not related. Either way, I'm wondering if anyone has any knowledge or suggestions for importing skeletons into Bannerlord to where the bones appear to be oriented correctly?
The screenshot below shows the incorrect appearance of my imported Dragon skeleton.