Less of thatThen you're dumb.
Less of thatThen you're dumb.
If you want to fight as the ****tiest class twice, be my guest.So a winning team can have 2 heavy lives (1 more than the losing team) or 3 lives, 1 heavy 2 light, correct?
Don't see how you think any of this runs counter to my point.
Concerned you're seething right now.
...by saving gold from the previous round, which means you either spawn in twice as a light class or only once as either. That's not the case most of the time, so realistically you're looking at losing 2 rounds before you can spawn in as a heavy class twice in one round after losing.Well no, you can have two heavy spawn if you loose as well for most cases
Well no, you can have two heavy spawn if you loose as well for most cases
If you want to fight as the ****tiest class twice, be my guest.
380 is the max gold, if you spawn heavy then you have 220 left which is quite limiting if you need to spawn twice from this. Cav is also 200 so that leaves you with 180 left.
Have you played somewhat 'competitively'? Because it seems like you always lose 3-0 and are just **** at the game, 3-2 games are very possible.
...by saving gold from the previous round, which means you either spawn in twice as a light class or only once as either. That's not the case most of the time, so realistically you're looking at losing 2 rounds before you can spawn in as a heavy class twice in one round after losing.
meh. warband and bannerlord don't differ much when it comes to snowballing IMO.
overall balance is better on warband since there aren't any objectively broken mechanics (like, ya know, all twohanders having crushthrough or every single infantry class bar 2 having throwing stuff for free) in there - yes awlpike cav, but that's not something every single person can achieve in every single match/round, and some would even argue its not that gamebreaking.
Staying true to M&B MultiplayerWhat a salty little scene bahaha
That game was also developed by only what, 10ish people?Yes but please take a look at the Warband beta forum. You can find it here: https://forums.taleworlds.com/index.php?forums/warband-beta.138/ and see how many problems that game had before it became the great game it is today. Ofcourse the balance is better in Warband, I mean what would you expect?
Bannerlord is still in a Early access period. I have no idea why you think that a game that came out in EA 7 months ago is comparable with a game that is 10 years old. What "we're" doing now basically is collecting data and trying to balance and fix all these issues. There is not one single multiplayer game that was released in beta "early access" that was balanced. Especially when you add new stuff during the development. New stuff will come with balance issues.
That game was also developed by only what, 10ish people?
Looking at the forum you linked, that beta went for about a year. Bannerlords alpha/beta phase started last year around june/july.
Don't pretend like Warband has had support and changes from TWs side for 10 years - it has not. The last major patch changing the things for the average MP player was, as far as I remember, 1.158 which came out in 2013...after that, 1.171 added the Invasion mode in 2017 or so, but didn't change any of the classes or the games mechanics. The changes made for competitive in the years since have all been made by the community, but even without those Warbands balance is still better than Bannerlords.
So what we're looking at is maybe 3-4 years of patches for Warband(also don't forget that work on Bannerlord had already started in 2012) for Warband, compared to Bannerlords years of development including one year in beta/early access with very direct playerfeedback that TW has chosen to largely ignore.
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Even with limited ressources/manpower I find having such glaring issues (as this current patch has them) in the game for 3 months+ unacceptable and inexcusable. Had this been the case in Warband, we could've at least fixed them ourselves.
Not going to get into discussion about the elephant in the room*Never said that Warband have been patched for 10 years obviously. But there was like 3 years of patches to get that sweet spot.
Most problems has arouse since they started to listen to some fans in one group. Changes to two handers and the archer/javelin changes was because of feedback and now they are trying to fix it. All of this is expected for an Early Access title. There will be alot of back and forth.
Not gonna get into a discussion about Bannerlors development time again
Not going to get into discussion about the elephant in the room*
Yeah i have nothing to do :'(That was the quickest answer I've ever seen, good job. But let's agree that a discussion about development time won't get uss anywhere so let's not
I hope you do see how thisNever said that Warband have been patched for 10 years obviously.
is heavily implying you do.[...] I have no idea why you think that a game that came out in EA 7 months ago is comparable with a game that is 10 years old. [...]
Yeah i have nothing to do :'(
What will get us somewhere is TW trying to make the game fun ????
I hope you do see how this
is heavily implying you do.
And as I said, I wasn't around back then, but I don't think we're talking full 3 years here, can hardly imagine that. Maybe some of the older folks can shed some light on how long patches kept coming in that actually changed something for competitive play. Finding old patchnotes sadly wasn't as easy as I hoped.
? ? ? ?A game that have been active for 10 years is obviously balanced, that's what I am saying.