First and foremost, I'd like to thank TW people for posting. There has been a lot more posts these days, and really it makes for a much better relationship and does a lot to keep things better than silence. I understand it might be difficult sometimes to engage with the community, with some people being disappointed/angry/bitter, and that sometimes you have to be the bearer of bad news or other times you feel everything you'll say will get dissected and used against you later, but really, talking to us is very, very appreciated.
Is there something specific you would like to discuss?
As said above, the first step I'd love is more communication. Being able to discuss the meat of the game with the creators is one of the most rewarding and constructive endeavor in gaming.
As for the subject of discussion, what I'd really like is some in-depth explanations or clarifications for some points (either controversial design choices or some fixes that seems very easy and yet are taking a long time to appear) that would help us understand the problem, and that have caused some troubles in the community. Just knowing a bit more would usually be enough to calm many people, or at least to direct criticism toward more constructive paths - but as it stands, we often don't even know if some change we don't like is actually a deliberate decision or a temporary placeholder, so we can't even know if we should just wait it out or offer our opinion on how to make it better.
Many of these subjects have been problematic for months now, and it can turn away people from the game when they don't know why it's not fixed (when it's seemingly a small change with few or no overarching impact), or even if it's supposed to be fixed or if it's a feature.
To take some concrete examples from the recent past, and why people may be incensed at not knowing the reason or not understanding why it takes so long :
- The damage formula, which makes blunt weapons to be much better than any other. Is this a design choice that "blunt = penetrating armor", or is it something that has to be balanced later ? And if it needs to be balanced later, why has it been mostly untouched for so long ?
- The huge prices of high-quality gear. It causes a lot of recurring problems in a lot of different areas (high-end gear impossible to buy because none is found, weapons that cost as much as an entire castle or town, the hero being unable to afford the gear that he can casually pay for dozens of his soldiers to be outfitted with, people getting filthy rich just by selling loot and breaking the economy, etc.), yet it seems to simply be a small formula to alter. Again, why this problem has been left untouched for so long when it feels it can be changed very swiftly ?
- The changes to the gear of many units in the game. Lots of people feel that the new gear is uglier/less fitting than the previous one. But it's hard to know if it's a change of design that is here to stay, a lot of placeholder until new models are made by the art team, or tweaking armors to get desired stat and then the appearance planned to be altered later. Could you provide more information about it ?
- Samely, armor stat which makes a lot of "lighter" items providing better protection than "heavy" ones. Is it a choice ? Is it temporary ? Is it a bug ?
- A probably very sensitive point, but which is at the forefront of what many people are worrying about : why does it take so much time for even small changes to be made ? We all understand that TW isn't a AAA studio, and nobody expect you to have the same resources. But yet, from the outside, the game is advancing at what seems to be a glacial pace, despite an already extremely long development life (about 10 years). People wonder, and it's hard to not throw conjectures. Is there facts you would be allowed to disclose that would help us understand ?
Etc., etc.
I think we just want to engage more with the dev. I know I want !
I also know I won't like some design choices, but it's still better to know what the intentions are and where the game is going than to just always wonder "is it a choice or a bug ? Is it temporary ? Is it a test or a design decision ? Why is this trivial change requiring lots of work being made before this critical one that could be solved in a day ?" and so on. Even answers we don't like are better than no answer