Lately I have been having some grudge with the never ending party chasing mechanics and it got me thinking. The current system is really annoying, because you (say an army of 50 units, 10 cav, 20 inf, 20 archers) can chase a party of looters (say 8 inf) with the same speed for an eternity all around Calradia (insert Benny Hill music theme). While paying wages and feeding army. It could quite litteraly drain all your cash at the start of the game and the only way to catch them would be to force them into a pocket with a lot of parallel manual movement, which is hard to do. Same thing goes for enemy armies, if they are running away and are faster than me - I can run after them for an eternity (or until my food stocks are gone). The only way to solve this is to have a herd of horses on you, and even then you're screwed trying to chase Khuzait parties.
My proposition is this:
IF we have some cavalry and the enemy troops have only infantry, could we have a mechanic implemented that would allow us to "tackle" enemy party and engage them with our cavalry only, and make the footmen come in later (say few minutes combat time depending on the distance) as reinforcement? This would give the enemy party an advantage of not facing all of my army in the first minutes.
IF the enemy has both cavalry and footmen, and would be interested in running away, he could "sacrifice" the footmen and run away with just cav OR engage with all of his units versus our cavalry only, and maybe win before our footmen arrive.
IF the enemy has just cavalry, only then we'd have no chance to catch up with them if we're slower.
This would obviously work both ways, if I am the party who is running away, the same logic applied. What do you think?
My proposition is this:
IF we have some cavalry and the enemy troops have only infantry, could we have a mechanic implemented that would allow us to "tackle" enemy party and engage them with our cavalry only, and make the footmen come in later (say few minutes combat time depending on the distance) as reinforcement? This would give the enemy party an advantage of not facing all of my army in the first minutes.
IF the enemy has both cavalry and footmen, and would be interested in running away, he could "sacrifice" the footmen and run away with just cav OR engage with all of his units versus our cavalry only, and maybe win before our footmen arrive.
IF the enemy has just cavalry, only then we'd have no chance to catch up with them if we're slower.
This would obviously work both ways, if I am the party who is running away, the same logic applied. What do you think?