Romulus3
Recruit
Hi everyone
I am very new in this modding thing, so I have few questions.
I want to import a custom weapon in the game and make it playable through cheat menu or (better) to find it in the shops.
What I have already done
I created my own Module in the game folder
I modeled a sword (roman gladius) in 3ds Max
Imported fbx to Substance Painter and added materials on it
Now, what I should do next ? What texture maps I should create? Where to put the fbx file, texture maps? (in Assets folder?) How to test it in the game's editor (like animations, etc.) ? And finally, how to make it playable ?
Before coming here, I read dev's modding documentation ( as I am new in this, seems a bot complicated for me) , also searched for video tutorials but couldn't find anything that covers all this questions.
Thanks in advance.
I am very new in this modding thing, so I have few questions.
I want to import a custom weapon in the game and make it playable through cheat menu or (better) to find it in the shops.
What I have already done
I created my own Module in the game folder
I modeled a sword (roman gladius) in 3ds Max
Imported fbx to Substance Painter and added materials on it
Now, what I should do next ? What texture maps I should create? Where to put the fbx file, texture maps? (in Assets folder?) How to test it in the game's editor (like animations, etc.) ? And finally, how to make it playable ?
Before coming here, I read dev's modding documentation ( as I am new in this, seems a bot complicated for me) , also searched for video tutorials but couldn't find anything that covers all this questions.
Thanks in advance.