- Added 31 combat-related primary and secondary throwing perk effects to the game. This should complete all throwing perks in the current design.
- Added 25 campaign side Roguery perks.
- Added 31 campaign side Tactics perks.
- Added 40 campaign side Scouting perks.
- Added 38 campaign side Steward perks.
- Added 33 campaign side Trade perks.
Added 5 new villages.
Added new clans.
Added new quests.
Fixed most of the old quests and added new options to several.
You no longer need to scene change and load to talk to notables in towner centers, keeps, and taverns.
Fixed the memory leaks and CPU spikes which were making the game super laggy and annoying.
That's pretty significant compared to the last 6 months of patches which were mainly crash fixes.
I mean, they're not going to give us a new continent or dozens of new cities and a new faction. That's what modding tools and expansions are for.
Once the siege AI/pathing, the economy, and blacksmithing are fixed there's not going to be much left in the way of major high priority fixes. Then they'll be able to program things like feasts, weddings, duels, hiring or dealing with assassins, multi-stage sieges, real diplomacy options, etc.