[ Please vote your opinion whatever it might be, agree, disagree or 'meh', even in the unlikely case that this could be another voice for the same idea suggested elsewhere, votes could help bring more attention to it, as this is a very desirable mechanic to have ]
Sort of like in Rome Total War II, if the Faction becomes too large, and over too far an area (or a section of it is cut off and isolated from the rest of its kingdom), and depending on the Clans, they might decide to revolt, or split off.
This would be great, as it would allow for "INFINITE CAMPAIGN" instead of having to start a new game when its down to 2-3 factions (which is only inevitable despite the goodwork that TW has done to address that).
That is one reason why I want the Character import/export option, for when some factions get wiped out, and I can ease the start of a new game (without the gold grind at the beginning).
This would also be another way to utilize the 'Kingdom decision' mechanic, should a vote on the critical issue arise, with enough bad feelings (extremely negative relations) that it might prompt civil war, where-upon the disgruntled parties will either split away or grudgingly remain. If the player is part of the faction when this occurs he will be prompted as to which side he supports (maybe an 'abstain' choice but I don't think that would work...).
Another factor could be based on how spread out a faction is, territory-wise (strained). Additional factor could be cultures of cities and settlements taken being different from the conqueror, introducing loyalty penalties and greater chance for rebellion or something.
Sort of like in Rome Total War II, if the Faction becomes too large, and over too far an area (or a section of it is cut off and isolated from the rest of its kingdom), and depending on the Clans, they might decide to revolt, or split off.
This would be great, as it would allow for "INFINITE CAMPAIGN" instead of having to start a new game when its down to 2-3 factions (which is only inevitable despite the goodwork that TW has done to address that).
That is one reason why I want the Character import/export option, for when some factions get wiped out, and I can ease the start of a new game (without the gold grind at the beginning).
This would also be another way to utilize the 'Kingdom decision' mechanic, should a vote on the critical issue arise, with enough bad feelings (extremely negative relations) that it might prompt civil war, where-upon the disgruntled parties will either split away or grudgingly remain. If the player is part of the faction when this occurs he will be prompted as to which side he supports (maybe an 'abstain' choice but I don't think that would work...).
Another factor could be based on how spread out a faction is, territory-wise (strained). Additional factor could be cultures of cities and settlements taken being different from the conqueror, introducing loyalty penalties and greater chance for rebellion or something.
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