redmark
Squire
Something odd happening with town notables power.
I'm currently on day 592 - reached clan 4 10-15 days ago, hold one castle and not yet formed a kingdom. I've spent most of my time in Battanian territory doing quests, bandits, etc - with a quick conflict with Vlandia to take Nevyansk castle and immediate peace.
The town I've visited most is Seonon - done plenty of quests for notables (poachers, caravan ambush, etc). I noticed earlier in the game that the notables were only offering volunteers in all recruitment slots, despite being 'influential' or 'powerful'.
Looking back at an old save - day 270:
Artisan (I ignore his quests) - relation 0, power 14, doesn't offer troops for recruitment.
Merchant (doesn't own anything) - relation 89, power 157 Influential, volunteers only
Merchant (wood workshop) - relation 81, power 855 Powerful, volunteers only
Merchant (linen weavery) - relation 95, power 156 Influential, volunteers only
Gang Leader (ignore her quests; wood workshop, 4 urban areas) - relation 0, power 192 Influential, volunteers and one clan warrior.
I think the power numbers of the artisan and merchants 1 & 3 had already started falling here - I recall them being powerful earlier in the game and still only offering volunteers, but don't seem to have a save around the right time.
Day 592:
Artisan (I ignore his quests) - relation 0, power -121, doesn't offer troops for recruitment.
Merchant (doesn't own anything) - relation 100, power -25 Regular, volunteers only
Merchant (wood workshop) - relation 100, power 1312 Powerful, volunteers only
Merchant (linen weavery) - relation 100, power -5 Regular, volunteers only
Gang Leader (ignore her quests; wood workshop, wine press, 4 urban areas) - relation 0, power 239 Influential, last slot is empty, others are volunteers.
Looks like power figures are shaped much more by prosperity/income/ownership than the player completing quests for given individuals? But even the very powerful merchant 2 is only providing volunteers. Town prosperity described in game as 'average wealth', 2484. And the gang leader is close to forming a monopoly on town ownership...
Thinking about it, the high relations are probably largely the result of doing caravan ambush quests for merchant 2 - which awards relations with all merchants; so maybe I haven't done many quests for 1/3. I have done some though, quite a few poacher quests for merchant 1 in particular.
Negative power town notables don't seem to be getting replaced, either.
I'm currently on day 592 - reached clan 4 10-15 days ago, hold one castle and not yet formed a kingdom. I've spent most of my time in Battanian territory doing quests, bandits, etc - with a quick conflict with Vlandia to take Nevyansk castle and immediate peace.
The town I've visited most is Seonon - done plenty of quests for notables (poachers, caravan ambush, etc). I noticed earlier in the game that the notables were only offering volunteers in all recruitment slots, despite being 'influential' or 'powerful'.
Looking back at an old save - day 270:
Artisan (I ignore his quests) - relation 0, power 14, doesn't offer troops for recruitment.
Merchant (doesn't own anything) - relation 89, power 157 Influential, volunteers only
Merchant (wood workshop) - relation 81, power 855 Powerful, volunteers only
Merchant (linen weavery) - relation 95, power 156 Influential, volunteers only
Gang Leader (ignore her quests; wood workshop, 4 urban areas) - relation 0, power 192 Influential, volunteers and one clan warrior.
I think the power numbers of the artisan and merchants 1 & 3 had already started falling here - I recall them being powerful earlier in the game and still only offering volunteers, but don't seem to have a save around the right time.
Day 592:
Artisan (I ignore his quests) - relation 0, power -121, doesn't offer troops for recruitment.
Merchant (doesn't own anything) - relation 100, power -25 Regular, volunteers only
Merchant (wood workshop) - relation 100, power 1312 Powerful, volunteers only
Merchant (linen weavery) - relation 100, power -5 Regular, volunteers only
Gang Leader (ignore her quests; wood workshop, wine press, 4 urban areas) - relation 0, power 239 Influential, last slot is empty, others are volunteers.
Looks like power figures are shaped much more by prosperity/income/ownership than the player completing quests for given individuals? But even the very powerful merchant 2 is only providing volunteers. Town prosperity described in game as 'average wealth', 2484. And the gang leader is close to forming a monopoly on town ownership...
Thinking about it, the high relations are probably largely the result of doing caravan ambush quests for merchant 2 - which awards relations with all merchants; so maybe I haven't done many quests for 1/3. I have done some though, quite a few poacher quests for merchant 1 in particular.
Negative power town notables don't seem to be getting replaced, either.
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