+1Yeah so lets start NOW so we can make these fixes easier to find for mexxico when he gets to it
+1Yeah so lets start NOW so we can make these fixes easier to find for mexxico when he gets to it
I dont think there is anything urgent but if we find anything will definetly doBy the way if you see any urgent / important problem please prove it by a video (focusing on problem only) and post video link and add a link to same game's uploaded save game it become great.
I know I wanted too much but if you make things that clear it can be fixed faster.
Hmm to me the biggest issues are already what you said which i assume you have already sent but will keep notice of any really weird quirksI will start keeping a notepad list of all issues brought up here so I can email it to him when he is ready, so give your ideas and suggestions and i will document them all
I think getting back equipment from clan members that die is something we should have, although I am not sure it is mexxico's area of expertise, Arwa dying with a noble bow that gets lost is frustrating to say the leastI like how hard is to get money now but I dislike how much expensive equipment is. I think high tier equipment being so expensive does not bring any good for gameplay. I am tired to see how all my army is better equipped than I while I am the one who pays the wages.
Permanent death brings something interesting about taking care of characters but I just do not feel like a I want to waste tons of money on my companions equipment because it is a waste of effort.
I have no problem with the equipment being expensive. I mean you get lifetime insurance + you make so much money later anyways that you can buy anything you like. I was on a point many times where i could constantly buying full sets of t5-t6 armor to my whole company without even breaking a sweat.I like how hard is to get money now but I dislike how much expensive equipment is. I think high tier equipment being so expensive does not bring any good for gameplay. I am tired to see how all my army is better equipped than I while I am the one who pays the wages.
Permanent death brings something interesting about taking care of characters but I just do not feel like a I want to waste tons of money on my companions equipment because it is a waste of effort.
Seriously, bring back Warband equipment system because it makes much more sense than this. I am able to get the highest tier armor in the first couple of days in Warband and this does no make the game less challenging or interesting.
Yeah true this but in warband normal mode which is the hardest mode even with plate armor some rocks could deal up to 15 damagemaking money isnt really that hard in my last Horse Archer videos I made 250k just fighting lords. and I can make 6-9k a day with just caravans and workshops not including my trading. But I find more of the problem that high level armor doesn't make you feel anymore tanky that stuff half the price, I think armor needs to be stronger at higher levels
I think getting back equipment from clan members that die is something we should have, although I am not sure it is mexxico's area of expertise, Arwa dying with a noble bow that gets lost is frustrating to say the least
I am in full late game armor and a group of 15 looters can take me down if I don't get far enough away from their rocksYeah true this but in warband normal mode which is the hardest mode even with plate armor some rocks could deal up to 15 damage
Yeah that really should not happenI am in full late game armor and a group of 15 looters can take me down if I don't get far enough away from their rocks
He means that rocks can kill him while in full armourWhy not? I really doubt that one guy would be able to do much against 15 enemies.
not sure on your first issue,Economy issues as I see them:
- Players need more (obvious) feedback on why their workshops aren't making money. People are complaining about stuff like low profit from breweries when the town they are in and the nearby towns have minimal beer demand, for example. It should come with a big sign that says, "LACK OF DEMAND" so they can troubleshoot the issue themselves
- There should be a way to intentionally stop or at least slow down prosperity gains in a settlement. Particularly with castles, because many of them are simply places to throw in a garrison but certain cities begin to hit the critical mass on prosperity to start affecting the world economy in a bad way -- I'm thinking of Vostrum or Sanala going up to 10,000 - 14,000 prosperity and causing food shortages elsewhere.
- Supporting villages that aren't bound to a town should still be displayed somewhere. A lot of players don't seem to realize that castle villages still feed into their towns under some conditions and it can be difficult to figure out unless you sit down and watch them.
I'm sure Bannerman Man has more details about stuff like resource allocation so I don't want to write on that, others as well with their own issues, but those are three that seem to affect player enjoyment and others haven't yet covered.
I should have clarified, I am on a horse shooting them with arrows, and do you think in the best armor in the game that 15 rocks thrown at me would take me down that are 10-20 meters away so they have lost velocityWhy not? I really doubt that one guy would be able to do much against 15 enemies. Armor should not turn people into gods.
He means that rocks can kill him while in full armour