HugoTheFrenchMan
Grandmaster Knight
There is a bit of light for this thread callum did take a look at this thread for around 10-15 minutes a few hours back
+1I prefer current system much more. You are just exchanging one limitation (need to release button before blocking in to another direction) for another one (having to limit your movement by the direction you're blocking). Frankly later is much worst in my opinion as it limits what you can do in combat while the current mechanics does not.
Of course if it was only an optional feature that you can turn on or off like current autoblocking, why not. How it would work in a MP, to have two different blocking mechanics that could potentially lead in to exploits, I don't know.
That said I would much more prefer if devs improve combat AI instead of adding more mechanics to the combat that can potentially make AI even less competent. Right now AI does not block much at all and is very easy to exploit once you have bit of experience. I would prefer if AI was capable of blocking more consistently and fighting AI with equal skill to mine would be more equal match.
+1 Sorry Terco this seems overly complicated and I prefer what we have now, with overhauls obviously, I really dont see a problem with the current system. Also, this would be very odd to see in multiplayer, I would like to see it tested, but for me it would be worseI prefer current system much more. You are just exchanging one limitation (need to release button before blocking in to another direction) for another one (having to limit your movement by the direction you're blocking). Frankly later is much worst in my opinion as it limits what you can do in combat while the current mechanics does not.
Of course if it was only an optional feature that you can turn on or off like current autoblocking, why not. How it would work in a MP, to have two different blocking mechanics that could potentially lead in to exploits, I don't know.
That said I would much more prefer if devs improve combat AI instead of adding more mechanics to the combat that can potentially make AI even less competent. Right now AI does not block much at all and is very easy to exploit once you have bit of experience. I would prefer if AI was capable of blocking more consistently and fighting AI with equal skill to mine would be more equal match.
No problem but let me redirect you to this comment of mine from page #2 where through a couple of videos I show "a simulation" of how this "system" would work with the simultaneous combination of 2 keys.+1 Sorry Terco this seems overly complicated and I prefer what we have now, with overhauls obviously, I really dont see a problem with the current system. Also, this would be very odd to see in multiplayer, I would like to see it tested, but for me it would be worse
I guess if we have the option to choose, it means we have more ways to play the game. Can't agree with that! Maybe if I try it I end up liking itNo problem but let me redirect you to this comment of mine from page #2 where through a couple of videos I show "a simulation" of how this "system" would work with the simultaneous combination of 2 keys.
I don't see a major complication with this; you would have both possibilities in one .
I guess if we have the option to choose, it means we have more ways to play the game. Can't agree with that! Maybe if I try it I end up liking it
That's right, but with a quick footwork and stop blocking you can center your guard and your position in relation to your opponent. To me the sensations with "that system activated" are very similar to this but with the directional aspect.
I hope you guys can test this mod by yourselves and then come and comment here. Of course, I would love to test this system against a human instead of a bot.
Looks beautiful and one of the best mod in terms of enhancing game quality, I would like to see it as official uptade, it would definetly made MP battles more fun for everyone
I have edited the first message and removed the first (redundant) videos. This is a test (Fluid blocking + shield equity) so you can see which keys are pressed at each moment; this would make the concept much clearer. Since I have not been able to set up a multiple key binding for a function, the main keys are presented as follows:
LMB= attack
RMB= Fluid blocking
Central mouse button =default blocking
(if multiple bindings were possible, the concept would be) LMB+RMB=default blocking
I swear this is the last video.
By the way, all these videos are hidden, I don't intend to become a youtuber.
As we cannot test this fluid blocking system in an MP environment, I have decided to test it with the help of the Improved Combat AI mod which allows you to maximize the capabilities of the AI. The test with the AI at max melee level (100), could perfectly be a simulation of a combat with an intermediate user in an MP environment.
Good job, it looks stunning, I already felt the smoothness and exicement in the combat, let hope this mod take attention of the developers
I think this kind of showcases why the problem with the shield blocking direction isn't fixed by this, as you can see even with relatively minor movements the shield's position changes quite dramatically, as it's swapping from left block to right block or whatever. The problem with the shields and blocking direction currently is that it's difficult to provide proper coverage of the body in an intuitive manner due to these exaggerated positions - having it do so dynamically doesn't really fix this if you're in the heat of combat trying to turn in multiple directions with your shield constantly flipping from side to side.
Again dynamic blocking seems totally fine to have as an option for preference, but I think if we want to solve the shield issue we need to look at making the shield more subtle and static in its coverage, maintaining a central position with only slight movements up/down and left/right as per Warband.
I've played with it before and I hate it, but like I say, fine for an option. Just want to emphasise the shield discussion is a different issue.