In this new M&B game, we have all been able to confirm that the 4-position directional block has been incorporated into the combat system. As in everything, there are people who are more favourable, others less so. I personally believe and have commented in previous discussions; Taleworlds has a diamond in the rough under the current blocking system blanket.
I would like this thread to be a civilised debating ground where both MP and SP players share impressions about the topic at hand here; a fluid aka dynamic blocking system.
I'll put it in context a bit:
Practically since last year's beta period, I have been commenting in
this thread about the possibility of implementing a dynamic blocking system adaptable to both shields and 1h/2h weapons. Also, as a result of
this thread and this
humble & simple mod I have suggested that all shields can perform the same range of manoeuvrability as all round sturgian shields (useful for sieges and testudo formations).
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Recently I have come across this wonderful mod:
Fluid Blocking
This mod is the technical culmination of the argument that I was defending (along with others) in the above-mentioned threads. Without any weird delay effects, this mod offers what it says in its title;
simply fluidity of blocking.
Here is a test for those of you who have not tried the mod (forgive my humble skills).
Fluid Blocking + default shield (native)
(*) Notice how with the use of the tilde (º) key, it's avoided the problem of breaking the parallel between shield and weapon blocking with this system. | Fluid Blocking + Shield Equity (moded shields)
(*) Notice how with the use of the tilde (º) key, it's avoided the problem of breaking the parallel between shield and weapon blocking with this system. |
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Fluid Blocking mod - 2h test | Fluid blocking mod - 1h+shield test |
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*Dramatised movements
In my opinion this system provides (MP and SP environment):
-Increased importance of good footwork
-Attacks with more aggressive feints
-Wider failure window (more realistic imo)
-In expert hands (+skill celing): multiple opponents at the same time thanks to the quick block. Flick the mouse + hold RMB (or sum of th 2 blocking combination)
Perhaps this dynamic blocking system could have its toggle on/off button (+a threshold-multiplier regulator).
Here I open this debate so that the wide range of players we have in the community (from veteran MP players to newcomers in the SP) can speak out through the word and a small survey to measure the general interest.
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What if, in order not to lose the parallel when we want to block and turn, we could lock the block for an instant with the combination of LMB+RMB?
Mechanich through LMB + RMB: if you hold left click while parrying you can freely rotate your camera as well while holding your parry on the side you want.
1h+shield | 2h |
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