Crypex
Veteran
With the 1.5 updates, I have noticed that horses nullify any form of range updates that were affecting both infantry javelins and archers. Anything on a horse is basically 1.43 accuracy in a 1.5 game which makes it incredibly overpowered. This was also a problem in Warband however I feel that Taleworlds is able to fix this problem easily by just applying what they did to archers to horse archers and instead of decreasing the time needed for full accuracy by 25% to 35%. This way horse archery trades accuracy for mobility and archers are able to be reliable against horse archers. This also applies to javelins since it is also 1.43 accuracy. I think this might be an error in the code more than it is a feature in the game.
I think as a community there desperately needs to be a standard of us not using those unbalanced features. In Warband, there was a general rule of not using horse archers in competitive play and I am very confident we should implement this to current and future tournaments because this takes away any form of balanced gameplay out of the window.
I think as a community there desperately needs to be a standard of us not using those unbalanced features. In Warband, there was a general rule of not using horse archers in competitive play and I am very confident we should implement this to current and future tournaments because this takes away any form of balanced gameplay out of the window.