Hey, I'm doing a comeback to Bannerlord beta after like .2 or .3 minor versions. I have to say, the 1.5.1 is a very good job overall. I'll start with positives:
+ nice to see new armors and more diverse items in general, this is a lot of fun! Keep it up and extend the armory, weaponry, scenes and art
+ the performance is fantastic. I'm on GTX 970 + Ryzen 3600 + 16 GB RAM and the battles are totally fluid, great job and kudos to engine team. The little drawback is campaign map which will be covered later in this post
+ the new politics and diplomacy tweaks really stopped Khuzait snowballing, I was even seeing North Empire taking over Bhalkatand or whatever Khuzait city it is on snow, it seems to do well.
+ Fighting is great and animations are more responsive, if I could suggest you something even better TW, then take a look here:
https://www.nexusmods.com/mountandblade2bannerlord/mods/983 <- battle feels great with better collisions, I'm sure You're working on this
Plus cut through multiple enemies mechanism in reasonable amount
Aaaand
https://www.nexusmods.com/mountandblade2bannerlord/mods/400
+ Quick dialogues work great, that's an improvement. Also, please consider implementing something like these (they are real quality of experience improvements):
https://www.nexusmods.com/mountandblade2bannerlord/mods/369
https://www.nexusmods.com/mountandblade2bannerlord/mods/471
https://www.nexusmods.com/mountandblade2bannerlord/mods/139
https://www.nexusmods.com/mountandblade2bannerlord/mods/1013
https://www.nexusmods.com/mountandblade2bannerlord/mods/493
+ Death now works ...
- But it's too frequent, I know it's a kinda brutal game option, but still you may consider tweaking a bit. I fought some lords and it was like 5 battles, 4 dead enemy lords, ouch
- I can't really talk with lords about other things, only Nevermind option (probably in progress)
- Other clan parties management - please consider ordering my companies parties to some point, there's a good mod (not compatible now) that allows doing such a things
- Campaign map is lagging, it seems that on Tick process it hangs for a moment and I'm pretty sure You have some ongoing process under the hood that is hard to find and is doing this crap. Maybe some async is not handled properly or You do too much of calculations, which you could reduce a bit, I can only guess. Good luck with this
I'm impressed in overall quality gain since like 1.3 and keep fingers crossed for you guys. I saw also multiplayer improvements and will certainly test it out and give feedback.