Is it possible to change a village production? Pen Cannoc has three villages and ALL produce clay! Is this a bug or an oversight by the developers?
I think he means in the game though without editing the code, it's a shame that would be another neat little featureYep. It's pretty simple actually. Open the "settlements.xml" file in notepad or notepad++ and look for the village_type attribute. Change the production to something else, save, and you're good to go. You can do a search for the specific villages you want to make it easier to find them.
The file is found in the steamapps > common > M&B2 > Modules > Sandbox > ModuleData folder.
Thanks for that. I was thinking of in-game because having three villages produce clay is just stupid IMO. I'll follow your suggestion and see what happens, after I make a backup of settlements.xml.Yep. It's pretty simple actually. Open the "settlements.xml" file in notepad or notepad++ and look for the village_type attribute. Change the production to something else, save, and you're good to go. You can do a search for the specific villages you want to make it easier to find them.
The file is found in the steamapps > common > M&B2 > Modules > Sandbox > ModuleData folder.
Welcome to the world of tweaking the xmls haha.edit - That was so easy. Thanks Banner Man.
Being able to tell "your" peasants to start producing other materials would be interesting actually. I guess actual limited resources like lumber, ore & salt should be locked. But harvesting grain, grapes or olives shouldn't be to much of a change. Same for cattle & horsebreeding.
Or am I completely clueless?
Some of the XMLs are constantly read while the game loads new screens. For example, you can edit troop stats without closing Bannerlord