d3d_device_context_->Map at rglGPU_device::locktexture
Failed!
The GPU device instance has been suspended. Use
GetDeviceRemovedReason to determine the appropriate
action.
Last Executed Marker: RC: rc_dynamic_shadow_2 / RC:
rc_dynamic_shadow_2 / Opaque Forward Meshes / Mesh:
tree_high_fall_2.1.lod4
Last executed marker varies, always different. I have a 1080ti with up to date drivers. It was a rare crash, it is pretty common lately, at least for me.
Failed!
The GPU device instance has been suspended. Use
GetDeviceRemovedReason to determine the appropriate
action.
Last Executed Marker: RC: rc_dynamic_shadow_2 / RC:
rc_dynamic_shadow_2 / Opaque Forward Meshes / Mesh:
tree_high_fall_2.1.lod4
Last executed marker varies, always different. I have a 1080ti with up to date drivers. It was a rare crash, it is pretty common lately, at least for me.