Yeah I was not thinking about that at allIncest is intentionally disabled.
I meant marrying your siblings or your kids to OTHER lords of other clans.
LOL
Yeah I was not thinking about that at allIncest is intentionally disabled.
Hah, alright thanks for clarifying. I will add it to the list, though, it seems a bit less pressing than other issues that were reported.Yeah I was not thinking about that at all
I meant marrying your siblings or your kids to OTHER lords of other clans.
LOL
Hah, alright thanks for clarifying. I will add it to the list, though, it seems a bit less pressing than other issues that were reported.
- Tier 4 troop wages are decreased by 1 gold and Tier 5 wages decreased by 3 gold.
Though I do agree that there are more pressing matters, being able to get my siblings (and children) married is the only thing holding me back from a long term game at this moment. I just don't want them to eventually die without having offspring.Hah, alright thanks for clarifying. I will add it to the list, though, it seems a bit less pressing than other issues that were reported.
Amazing stuff guys, I hope this didn't take too much time from you, but it sounds like a big fix.
If you create a party with your brother in command the wages of that party is HUGE. I tried creating a party with ONLY my brother in and it cost 2000 dinars
game crashes if you enter your own castle
if you join an army which is currently assaulting a city/castle the option “lead the assault” doesn’t work. I mean, you press the button but nothing happens. You can only “send troops”.
Nah it's good as it is right now, we are all just a bit salty at the moment by the lack of big content changes, as you may know.Do you prefer that kind of balancings not to be mentioned in patch notes or you prefer receiving all change information?
Nah it's good as it is right now, we are all just a bit salty at the moment by the lack of big content changes, as you may know.
I often say PR is a job like that of the 300 of Sparta. The more passionate the players are about the game, the more some people will behave aggressively, sometimes violently. I'm certain everybody wants to see all the changes, regardless of their "size" or "impact" in the game. It's just that the adding of new features has been slow, or at least slower than it used to be right after the EA was released. I reported an issue about brand new armor looking rusty when worn quite a while ago (quite easy to see with lamellar gauntlets for example, but happens with many, if not all, pieces of armor) and I always go check if it was fixed with every new patch. It never got fixed, though. That said, please don't allow our passive aggression to get to you. Bannerlord's potential remains and I'm sure everbody is eager to see it shine brightly.Do you prefer that kind of balancings not to be mentioned in patch notes or you prefer receiving all change information?
I am not fan of this system but wage of a party is (5000 - leader money) if leader money is below 5000 you make it 5000 at the end of day. So if you create a party with a character with 3000 deanrs at first day you should give its party 2000.
Thats why sometimes they get huge wages because they buy food at some days and pay lots. So at these days you pay 1000-2000 wages for companion parties. Currently they sometimes buy expensive foods they should prefer 80% grain - fish if they are avaliable I will check this also.
Thanks for the explanation, I didn’t know anything about wages calculation so I assumed it was a bug considering that the “brother NPC” was basically added in this very beta version.
So let me get this down: at first I have to pay 2000 cause he doesn’t have money but after that the wage will normalize as he loots things, takes prisoners etc?
I'm always in favor of as much realistic economics and logistics simulation as possible and the way it works currently does seem realistic (from what you've explained). I'd much rather have a system that is affected by everything in the economy (like food prices going up/down) than a simplified system.At first day you will pay him to make his money 5000. At next days (and 90% days) when he pays wage of his troops he will be something like 4700 then you will pay 300 to him to make him again 5000. If he make any raid or sell loots his money will be 6000-7000 so even he pay wage of his troops his money will be > 5000 so you will not pay at these days. If his money > 10000 somehow you will get (his money - 10000) insterad of paying him. Some days he will buy lots of food thats why his money will be 3000-4000 again and you will pay huge at these days.
I know this system is complex. I prefer something different but currently this is how it works.
At first day you will pay him to make his money 5000. At next days (and 90% days) when he pays wage of his troops he will be something like 4700 then you will pay 300 to him to make him again 5000. If he make any raid or sell loots his money will be 6000-7000 so even he pay wage of his troops his money will be > 5000 so you will not pay at these days. If his money > 10000 somehow you will get (his money - 10000) insterad of paying him. Some days he will buy lots of food thats why his money will be 3000-4000 again and you will pay huge at these days.
I know this system is complex. I prefer something different but currently this is how it works.
- if you join an army which is currently assaulting a city/castle the option “lead the assault” doesn’t work. I mean, you press the button but nothing happens. You can only “send troops”.
I'm always in favor of as much realistic economics and logistics simulation as possible and the way it works currently does seem realistic (from what you've explained). I'd much rather have a system that is affected by everything in the economy (like food prices going up/down) than a simplified system.
We have not been able to reproduce this particular issue (we tested joining during preparation & assault phases of the army). For joining the army during its preparation of the assault, you are not able to initiate the assault nor the sending of troops since you are not the army leader. For "helping" during the assault, the ("attack" in this case) button worked for us.
Are you sure you had sufficient health to partake in the battle? Could you share a savegame with us prior to this happening for you?
To be honest, if I could mod, among the first "big" things I'd mod would be a complete redo of the troop logistics system where, for example, horses would have to be fed. That could bring more balance to cavalry heavy kingdoms. I'd also love the possibility to equip my soldiers individually. Some of them could own their own gear and some could just borrow whatever I give to them. I'd have no problem throwing lamellar on my new recruits if I could afford it. I also wish all troop (and lord) equipment was lootable after a battle, even if completely destroyed. They could be used as parts for repairing (another necessary feature in my opinion) less damaged equipment back into usability.I also prefer player should effected badly from going up food prices because his companion parties also pay much to food, or player should get income if his clan parties make successfull raids, these are must of course. However current wage system is hard to be understood by player. Somedays you pay huge wages to your parties somedays you pay less somedays you receive money. These things should be explained better. Its so complex and differ much day to day currently.
There was a system like this in With Fire and Sword where you could equip mercenaries with the gear you bought for them without regard for their rank. It was very nice because it gave you a way to design your own prefered troops but i think it is too much to ask at the moment(atleast until they introduce merc training camps or another way to create your own forces) because it could screw balance when you could change every peasant into a elite unit basicls(atleast with elite equipement) When i had to guess i would say this is something eighter for mods or a future DLC/new game version like in warband vs MB1.To be honest, if I could mod, among the first "big" things I'd mod would be a complete redo of the troop logistics system where, for example, horses would have to be fed. That could bring more balance to cavalry heavy kingdoms. I'd also love the possibility to equip my soldiers individually. Some of them could own their own gear and some could just borrow whatever I give to them. I'd have no problem throwing lamellar on my new recruits if I could afford it. I also wish all troop (and lord) equipment was lootable after a battle, even if completely destroyed. They could be used as parts for repairing (another necessary feature in my opinion) less damaged equipment back into usability.