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Oh and remove the ****ing gold system, let people spawn as they like.
The best type of spawns are separate rotating spawns. Because if one team is better than the other they will only spawnkill in the fixed spawn.Well, until we see a map editor the answer is... who knows? In warband it was pretty easy.
While the whole combat system needs to be fixed, but not first. Spawn location seems like an easier and more impactful fix. Take care of that and I'm sure I could get double the rounds in before I rage quit.There's so much to fix... spawning is definitely on the list. Something like this (Choosing Spawn Location -by Piconi), we'd have a field day eventually. But first is the whole combat system (imo).
#150theturningpointpatch
Funny how the good examples are actually made by TW, clearly they can do it. We just have to wait I guess ?The best type of spawns are separate rotating spawns. Because if one team is better than the other they will only spawnkill in the fixed spawn.
Exemple of this happening in GK_TDM: Fort of Honor, Sandibush, Dreiksdorf. Those maps always ended up in spawnkill if one team was superior.
Exemple of Good maps with separate rotating spawns: Port Assault, Ruins and Field by the River.
While the whole combat system needs to be fixed, but not first. Spawn location seems like an easier and more impactful fix. Take care of that and I'm sure I could get double the rounds in before I rage quit.
Port Assault is a prime example of a bad rotating spawn map. The team spawning on the ship would just get destroyed while knowledgeable players on the other team would spam their team chat telling players not to push onto the ship because spawns would flip. The other two maps were so large and spread out that it never really felt like you were spawning with your team anyways. The true best spawn type is protected fixed spawns. It doesn't even need to be unreachable for the enemy team, just far enough away and advantageous for defenders that enemies can't survive in them for long.The best type of spawns are separate rotating spawns. Because if one team is better than the other they will only spawnkill in the fixed spawn.
Exemple of this happening in GK_TDM: Fort of Honor, Sandibush, Dreiksdorf. Those maps always ended up in spawnkill if one team was superior.
Exemple of Good maps with separate rotating spawns: Port Assault, Ruins and Field by the River.
New Port Assault (the one on GK) didn't have this problem, but it was removed because it was easy to crash the server on this map.Port Assault is a prime example of a bad rotating spawn map. The team spawning on the ship would just get destroyed while knowledgeable players on the other team would spam their team chat telling players not to push onto the ship because spawns would flip. The other two maps were so large and spread out that it never really felt like you were spawning with your team anyways. The true best spawn type is protected fixed spawns. It doesn't even need to be unreachable for the enemy team, just far enough away and advantageous for defenders that enemies can't survive in them for long.
I could see it being a bigger issue if clans are team stacking or if there's few players on a server. Ideally we wouldn't have to worry about the latter too much so soon after release but here we are.Spawn points shouldn't be an issue with a well designed map. Also the team would have to be really bad to not be able to take back their own spawn when it takes 3 secs to spawn and it takes 30 secs for the enemy to reach the spawn
this is false, if the developer was smart they would make the spawn area inaccessible to the other team and give the spawn area ample space and view points to shoot with archers and gather a team up before heading out. the current system and rotations in general are bad.The best type of spawns are separate rotating spawns. Because if one team is better than the other they will only spawnkill in the fixed spawn.
Exemple of this happening in GK_TDM: Fort of Honor, Sandibush, Dreiksdorf. Those maps always ended up in spawnkill if one team was superior.
Exemple of Good maps with separate rotating spawns: Port Assault, Ruins and Field by the River.
Ah a man of culture I seeA good way would also be to make it like Battlefront II (2005) and have multiple spawns that you can chose.
A good way would also be to make it like Battlefront II (2005) and have multiple spawns that you can chose.