Sidhwen_Khorest
Sergeant
One thing that was awesome to me about bannerlord is that you get to play a dynasty, essentially promising that the game will continue on forever.
However, as we have seen, usually a game will be locked into a state of one or two superpowers controlling the map, taking away agency from the player and making the game not really fun to play (time to restart!)
I was wondering if its possible that in the future we will see new kingdoms being formed, rebellions from current kingdoms that become too large, or conquered clans attempting to re-unite the clans and re-take their homeland. Some kind of mechanic that will take a chaotic world and try to move it back into balance, similarly to how in real life culture groups will try to gain independence if at all possible.
I think that the "snowballing" issue will be pretty much always be there, even if its slowly improved, expecting snowballing not to happen throughout multiple of your children's lives is a big ask for a simulation with as many parameters as this one.
So, I guess this is a question for the devs and players please give me your thoughts too. Is there anything planned that will be a dynamic solution to snowballing such as this? Newly formed kingdoms from the ashes of old ones, rebellions against large kingdoms, etc.?
(For reference, the Separatism mod attempted to do this, seemed fairly successful)
However, as we have seen, usually a game will be locked into a state of one or two superpowers controlling the map, taking away agency from the player and making the game not really fun to play (time to restart!)
I was wondering if its possible that in the future we will see new kingdoms being formed, rebellions from current kingdoms that become too large, or conquered clans attempting to re-unite the clans and re-take their homeland. Some kind of mechanic that will take a chaotic world and try to move it back into balance, similarly to how in real life culture groups will try to gain independence if at all possible.
I think that the "snowballing" issue will be pretty much always be there, even if its slowly improved, expecting snowballing not to happen throughout multiple of your children's lives is a big ask for a simulation with as many parameters as this one.
So, I guess this is a question for the devs and players please give me your thoughts too. Is there anything planned that will be a dynamic solution to snowballing such as this? Newly formed kingdoms from the ashes of old ones, rebellions against large kingdoms, etc.?
(For reference, the Separatism mod attempted to do this, seemed fairly successful)