Warriors of Calradia,
We would like to take this opportunity to share with you some of the improvements we made and our future plans regarding Multiplayer.
The most important and the most anticipated of the changes are the updated Combat Parameters. We considered all the player feedback, took inspiration from the community suggested settings and play-tested many times to settle on the current parameters. These changes also required the readjustment of all weapons so we are eagerly expecting everyone’s feedback once the changes go live on our Beta servers.
Troops also had significant changes and these adjustments are just one step of an ongoing process. We are relatively happy with how the Heavy Classes play and we want to set a baseline with them while we do further adjustments in the future.
Two new Skirmish maps are joining the map rotation and they will be playable in the new Beta. More maps for other games are also in various stages of production. Solving the stability issues in Siege Mode turned out to be more challenging than anticipated, even though we addressed most of the issues few still remain and fixing them still holds top priority. Additionally, players who are helping their team by completing objectives in Siege Mode will now receive additional gold for their contributions.
The first iteration of the Clan System will go live with the next patch and will be available on the Beta branch. The Clan System will be a place to easily form a community and find friends to party with. It will also allow the organization of scheduled matches for more competitive players. We have many more exciting features planned for the Clan System for both social and competitive clans.
A basic version of the Spectator Mode is being worked on at the moment which will allow for competitive events to broadcasted as soon as possible. There is also a more robust Spectator Mode planned for the future. Finally, Ranked Matchmaking and New Game Modes are other features that are currently in the development pipeline.
Stay tuned!
We would like to take this opportunity to share with you some of the improvements we made and our future plans regarding Multiplayer.
The most important and the most anticipated of the changes are the updated Combat Parameters. We considered all the player feedback, took inspiration from the community suggested settings and play-tested many times to settle on the current parameters. These changes also required the readjustment of all weapons so we are eagerly expecting everyone’s feedback once the changes go live on our Beta servers.
Troops also had significant changes and these adjustments are just one step of an ongoing process. We are relatively happy with how the Heavy Classes play and we want to set a baseline with them while we do further adjustments in the future.
Two new Skirmish maps are joining the map rotation and they will be playable in the new Beta. More maps for other games are also in various stages of production. Solving the stability issues in Siege Mode turned out to be more challenging than anticipated, even though we addressed most of the issues few still remain and fixing them still holds top priority. Additionally, players who are helping their team by completing objectives in Siege Mode will now receive additional gold for their contributions.
The first iteration of the Clan System will go live with the next patch and will be available on the Beta branch. The Clan System will be a place to easily form a community and find friends to party with. It will also allow the organization of scheduled matches for more competitive players. We have many more exciting features planned for the Clan System for both social and competitive clans.
A basic version of the Spectator Mode is being worked on at the moment which will allow for competitive events to broadcasted as soon as possible. There is also a more robust Spectator Mode planned for the future. Finally, Ranked Matchmaking and New Game Modes are other features that are currently in the development pipeline.
Stay tuned!