After hundreds of sieges it seems to me like every attacking siege i'm involved in ends up with a hundred man dense colony of militia spearmen posted behind the gatehouse all facing towards the gate with their shields raised and refusing to lower them or attack and continue to only block. Most jarring is whenever you attempt to attack them from behind, they instantly turn and block any attacks with their shields then return to pushing forward against eachother. Combine this with the constant relocation of defending troops to various locations of the castle where they ignore attacking units and just block as they determinedly move to their new positions and all sieges just end up with battling a constant stream of shields put up in my face and culminating in hacking away at a comglomeration of shields behind the gatehouse for a good 30 minutes. Add this to the porblems with dumb AI struggling to climb siege towers and ladders, attacking AI milling around outside the castle and only a small minority drizzling through the broken gates and it leaves bannerlord sieges (in their current state) a repetitive, boring and arduous experience. Sieges being such a major part of singleplayer games but made so lackluster is disheartening for playing the game at all in late game. I really hope these problems are addresses throughout early access but part of me worries the AI will just be glazed over.
Wondering if anyone else experiences the same problems with siege AI, I know some locations are worse than others for buggy siege AI but unfortunately the effects seem prevalent enough in every siege I undertake.
Wondering if anyone else experiences the same problems with siege AI, I know some locations are worse than others for buggy siege AI but unfortunately the effects seem prevalent enough in every siege I undertake.