Just because it was in Warband doesnt change its not bad in Bannerlord. First of all it wasnt that hard to find a lord, 10 -15 days is a complete exaggeration and would happen if its your first playthrough.
I'm not exaggerating in the slightest. I just did those quests (Tax Collection and Deliver Message) a few times less than a week ago (because grinding relations in native WB w/o tweaking capture rates is terrible) and they could easily stretch to 10-15 in-game days if the lord was out of range of his family members or other relevant characters and actively moving. Sometimes you get lucky and they are in the next town over, that happens too, no problem admitting that. But it was leaning hard on a busted-ass system.
Again my problem with Encyclopedia is that it trashed all the dialog options with lords. Since you can know everything inside the encyclopedia they scrapped dialog and now thats why talking with a lord is just blank. They didnt even replaced it, they just left it blank, now lords not only have no personality but they have also have no practical use when talking to them. Keeps look beautiful, but why would you go inside them? If you need to learn something press N.
I go inside keeps to talk to lords/ladies to accept quests.
In Warband, I only did it to get the relations boost during a feast (a whole +2 for the host) or introduce myself to a lady, all of whom were carbon-copies outside of appearance and certain poetic preferences.
This may sound practical, but there is a problem: its boring. It may serve you as a strategy player, it may serve the player who is just there to conquer everything and become a king as fast as they can, but it doesnt serve the RPG players, it doesnt serve the player who wants a less playing a game experience and more a having a role in this game experience which is why the first game captivated me so much, even with the little content it had it was already enough for me. They didnt expand upon it and scrapped everything that captivated me in Warband and just left the war and combat. I cant even remember the encylopedia from Warband because I spent less than a second there, where now its vital to know everything through it.
Well, for starters, they haven't scrapped the dialog system yet. It is sitting there in the code, usable and everything. Just not padded out as a feature.
I suppose part of my issue is that I
knew the lord's and ladies in Warband were just templates. Some of them started the game fixed, but the majority were randomized every playthrough. But the point was that once you knew what a lord's template was, you could know exactly what they would say in any given situation, you knew what quests they could give (or rather, which ones they
wouldn't give), you knew how to boost relations, etc. Even the companions have the same templated personalities (and a lot of them are assholes, in spite of the dialogs), which was really disappointing and annoying, because they have the closest anyone got in WB to character development.
That was why I never played it as an RPG, except in the lightest sense. I agree that there should be more and better character interactions in Bannerlord. And not just character interactions, but fief interactions: I should have some obligation to my fiefs -- of course, free to ignore it but at a penalty -- in exchange for them paying me. There is no way to build tall (to use the CK2 term) rather than wide in Bannerlord and there should be. My companions should occasionally have their own business to attend to, issues and concerns that I can either address or ignore.
But going back to messed up character locator won't actually add any of that, it will just make Neretzes' Folly even worse than it already it.