i wish there were some co-op modes to play in mp.
Eventually, an invasion mode similar to the one Captain Lust made would actually be pretty cool considering how improved the combat AI is. I think that should be well down the line though, once the meat of MP is in a state that we all can be happy with.
You underestimate the power of disabling the left/right/bottom movement keys and having forward key pressed constantlyThe combat AI is better at fighting than the grand majority of people on TDM
@azakhi could we get an update regarding enabling friendly fire in, well, all MP modes?
+1, i think there isn't a lot of people who are opposed to this@azakhi could we get an update regarding enabling friendly fire in, well, all MP modes?
Thanks. To add up, IMHO lack of FF adds to ranged/cav being overwhelming, as currently there is no responsibility of shooting/charging/slashing through your teammates.I support the idea (maybe reflected damage instead of friendly damage on some modes) but designers didn't want to enable it before. Let me ask again.
This should be a thing in TDM, i don't think anyone in their right mind agrees on regular teamkill, the amount of reports would be too much, reflective TK fixes this thoughif we can't get teamdamage, maybe we can get reflective FF so that if you teamhit someone, you take damage rather than them?
Always been a big supporter of reflective damage. It punishes the person who actually made the mistake and people take team-damage much more seriously when it's their head on the chopping block.This should be a thing in TDM, i don't think anyone in their right mind agrees on regular teamkill, the amount of reports would be too much, reflective TK fixes this though
The combat AI is better at fighting than the grand majority of people on TDM
Sounds like a decent idea but might require extra work. Maybe they can aim to have that in a future version and give us plain reflective damage in the meantime.I agree with the reflection of damage, but I think that there should be a threshold of damage that you have to deal to a teammate to have reflective damage turned on. After you reach that threshold, you should be warned that "reflective team damage has been activated for you" for the rest of the game
You aren't the person I need to convince but Mount&Siege and NW MiniSiege (from memory) both ran reflective damage and were both very popular for a long time.I’d like to point out that azakhi did indeed support friendly fire being added to all modes when I asked in discord but other devs(I will not name) said it would be too chaotic in siege, hence why it’s not enabled.