Sawdomise
Recruit
Every time I try the simulation, I have to save right before since the game decides to kill off my heavily armored mounted troops before my cloth wearing footmen. I have to reload 5-6 times for a logical outcome to happen.
It's insane the number of times I have 120+ troops and decide to kill off a small bandit group (5-20) but yet the only troops to die are Khan Guards or Heavy Lancers, not the 20+ Nomads that have far less HP and armor. At first I thought "maybe it's because they're mounted, they get into melee range faster and take more damage", but no, it also happens with Heavy Horse Archers, so it's really not coming from a logical point of view.
Is there a reason why this design decision was made? Is there plans to change it or will we always have to rely on mods to fix this issue?
It's insane the number of times I have 120+ troops and decide to kill off a small bandit group (5-20) but yet the only troops to die are Khan Guards or Heavy Lancers, not the 20+ Nomads that have far less HP and armor. At first I thought "maybe it's because they're mounted, they get into melee range faster and take more damage", but no, it also happens with Heavy Horse Archers, so it's really not coming from a logical point of view.
Is there a reason why this design decision was made? Is there plans to change it or will we always have to rely on mods to fix this issue?