@Zoonanay
Yeah, in nerdrage mode I threw a few insults your way regarding your skill at playing. All in good faith. The words
were carefully selected.
@CdJrcxx
Language thing makes sense. It would be nice to know. It’s a really small detail but it adds to the ui feeling as rough as it is.
@Mardochaios
Yep. There is a disconnect it seems with (the very few people) in mp and those in this thread. I’m rooting so hard for this game I hope dev choices don’t fall victim to the more vocal forum warrior types. Or at least I hope they do a good job collating feedback.
@EbdanianAdmiral
Oh yeah all my 15 ten years of playing competitive mp video games means my insight means absolutely nothing because I don’t know about an obscure 1v1 server? Doesn’t make sense. Troll yourself.
@KSHMR
@AxiosXiphos
Captain mode is really fun, kshmr, should try it.
Basically, and again, it totally makes sense to lock mp ai units to the gear they have. My biggest issue is the idea that locking equipment to
players would serve any purpose in balancing anything at all. Ai units
should be locked to their equipment and have skill attributes that make sense but player characters are different.
When I come up against another player I want to know that we have equal attribute stats.
That is balance. All equipment being available to players
is balance. What is the fun of taking essentially a half-preleveled character from sp and shoehorning that into mp game modes? No. Player character (hero) sheets max level across all attributes and then non-player (troop) characters should have character sheets that make sense based on their loadout. And sheets adjustable with mods. That setup would make everyone happy
and be a good game.
That leads into the class system. Selectable “classes” for ai (troop) units makes sense in captain mode. It doesn’t make sense for the player (hero) character or in skirmish mode.
This is a mount and blade game. If I’m leading archers in captain mode I should have the option of literally spawning in with a mount. It makes zero sense for someone to be upset that I can find a horse and mount it.... If in skirmish mode, we should have the option of selecting our own load out and come up with our own compositions and roles to win a 6v6 fight. Aesthetics can still be made consistent with factions while keeping armor values and attribute levels equal. So that it’s balanced. We should have the freedom to choose and get a matchup where one team chooses to go all mounted with heavy armor bows, and the other team chooses all infantry with no bows for instance. Is that an unbalanced matchup? Yes, and likely a situation TaleWorlds was looking to avoid. My main point is that is something they should
not force on us in skirmish mode.
Let us choose the most optimal loadout and team composition we think works. That’s a huge part of the fun and strategy and right now we don’t have access to it.