Yeah right lolThis is dead wrong. The best melee players have no problem with this. Archers are weak in melee, but a bad sword in the hands of a good player is a lot stronger than the best weapons and armor with a beginner.
Yeah right lolThis is dead wrong. The best melee players have no problem with this. Archers are weak in melee, but a bad sword in the hands of a good player is a lot stronger than the best weapons and armor with a beginner.
SO TRUE!!I would also like to add to that, that giving everyone the ability to pick up a bow and have such a high accuracy is also not helping this. The decisions that everyone can ride a horse or pick up any crossbow or bow and still be able to shoot pretty easily with it, was one of the worst choices.
People are not specialized anymore in anything, they can just pick up something and become another class + the one they already had
Generally speaking it is better to have only OP classes than only weak classes. Because everyone can have those fun clutch moments.Why do that when you can fix broken game mechanics like couches, throwing weaps, and archer melee ability being too high
Generally speaking it is better to have only OP classes than only weak classes. Because everyone can have those fun clutch moments.
-You lanced that retard INF 350dmg into his back because he wasnt paying attention? Feels nice
-You double oneshot two cav players with pilars because they did not raise their shild? Feels nice
-You rekt that Inf Player with your 2h sword as Fian because you are better than him? Feels nice
As long as there is a counterplay to everything in a fair manner its nice to have strong stuff. Archery, Cav and Throwing weapons are way more fun in BL which is a good thing. Counterplay should be increased tho.
The game should be skill based and balanced, not balanced in the form of gimmick weapons which are frustrating to play against all around.
Vertical aim correction for archery is good. Predicting lead is hard enough without the janky movement. I guarantee you that if you like using bows, not having vertical aim correction will be super annoying and we’ll just change our y axis sensitivity to make it more comfortable to aim.
I don’t understand all these archery posts they’re not op at all. I think being well armored and on foot with a big two-hander is the probably the most dominant loadout.
The problem isn't vertical aim correction adjusting for perspective, it's that it also adjusts for gravity. It's the difference between that neck shot and a shoulder shot, and makes first person redundant since you'd have to allow for gravity you otherwise wouldn't. Either both should auto-allow or neither should.
Weaker bows are more accurate than they used to be in warband, damage values are higher, infantry movement speed is lower, pierce values do higher headshot damage than warband. If it was any one or two of these issues, archery would be in a much more tolerable state especially in comparison to the overpowered behemoths that are heavy horses.
But with all these and more, I think archery needs some serious looking to if the devs don't want top tier play to more resemble CSGO than Warband, once the cav nerfs come through, especially with the prevalance of kick shooting.
Plus, I think the two hander thing is more a TDM kinda deal due to fund restrictions. I find shield classes far more effective in Skrimish for instance. I find it really depends on the gamemode.
Archers are op. Take veteran for example, if you pick mace/armor and shield for veteran, you are basically an archer that is as potent in melee combat as any other heavy infantry. Same deal with khuzaits archer(khans guard?). In general, archers dont have the drawbacks an archer should have, namely reduced survivability and melee capabilities due to their extremely high armor and melee optionsVertical aim correction for archery is good. Predicting lead is hard enough without the janky movement. I guarantee you that if you like using bows, not having vertical aim correction will be super annoying and we’ll just change our y axis sensitivity to make it more comfortable to aim.
I don’t understand all these archery posts they’re not op at all. I think being well armored and on foot with a big two-hander is the probably the most dominant loadout.
This 100%. Was there ever a point in mp testing where all players had equal attributes and loadouts? I feel the meta is sort of looking at what the other team is bringing and making last second decisions based on that. Usually choices are around how many big damage dealing melee units can you bring according to the number of archers the other side has, you know if there’s ever any coordination. It’s not fun playing pug.
Thrusts already deal ridiculous amount of damage in my experience. Spatha hits for 15-20 while a thrust can easily deal around 45Well I’m not 100% on the mech of vertical aim. I would love to see this game get polished to the point of something like csgo, I’m a huge fan of that game too. The game needs to allow for far greater precision to achieve csgo status. Rng to missile trajectory is not awful imo. But at a certain point, like at a close range, or something, being able to aim precisely and being able practice that is for sure something that is necessary. Not just for archery, but also precision for putting blade points where you want to. The two handers are nice because attack speed is fast and cutting or crushing damage values are big. Swords feel super flimsy. They bounce off everything and every just keeps going as if nothing happened. I think thrust damage needs to be ultra buffed actually. Spear point or sword point thrust damage should be 1-2 hit kill and now that I think of it block down should fail on a high thrust to the face, for example. Right? I love sidestepping to dodge thrusts or downward slashes and think it would be great if thrusts did more than like 20 - 35 dmg moving forward. It seems silly.
First person is just the view I use for arrows because my head blocks exactly the tiny spot I need to see to aim. It’s also necessary in packed in fighting since friendly units’ floating counters obscure the view so much. It’s literally to just be able to see. I wish they changed the 3rd person camera just a little. Mouse movement seems really weird for some reason. Maybe I need to turn down my sensitivity more..?
Archers are op. Take veteran for example, if you pick mace/armor and shield for veteran, you are basically an archer that is as potent in melee combat as any other heavy infantry. Same deal with khuzaits archer(khans guard?). In general, archers dont have the drawbacks an archer should have, namely reduced survivability and melee capabilities due to their extremely high armor and melee options
Thrusts already deal ridiculous amount of damage in my experience. Spatha hits for 15-20 while a thrust can easily deal around 45
thats the exact problem, a shield bearing heavy infantry is no better than a veteran with mace and shield, hell you could even argue oathsworn is worse in melee than veteran because oathsworn doesnt have anti armor weaponsI mean yeah they’re really good. If they’re shooting at you it’s tough. It requires shields. I don’t see a problem with them really. 1v1, a shield bearing infantry would kill an archer unit. Archers need backup. And if they put their bow away it’s fine if they’re just another melee unit.
thats the exact problem, a shield bearing heavy infantry is no better than a veteran with mace and shield, hell you could even argue oathsworn is worse in melee than veteran because oathsworn doesnt have anti armor weapons
Well I’m not 100% on the mech of vertical aim. I would love to see this game get polished to the point of something like csgo, I’m a huge fan of that game too. The game needs to allow for far greater precision to achieve csgo status. Rng to missile trajectory is not awful imo. But at a certain point, like at a close range, or something, being able to aim precisely and being able practice that is for sure something that is necessary. Not just for archery, but also precision for putting blade points where you want to. The two handers are nice because attack speed is fast and cutting or crushing damage values are big. Swords feel super flimsy. They bounce off everything and every just keeps going as if nothing happened. I think thrust damage needs to be ultra buffed actually. Spear point or sword point thrust damage should be 1-2 hit kill and now that I think of it block down should fail on a high thrust to the face, for example. Right? I love sidestepping to dodge thrusts or downward slashes and think it would be great if thrusts did more than like 20 - 35 dmg moving forward. It seems silly.
First person is just the view I use for arrows because my head blocks exactly the tiny spot I need to see to aim. It’s also necessary in packed in fighting since friendly units’ floating counters obscure the view so much. It’s literally to just be able to see. I wish they changed the 3rd person camera just a little. Mouse movement seems really weird for some reason. Maybe I need to turn down my sensitivity more..?
You can adjust the third person camera in the options menu, I found it helped to zoom the camera out so I had a better FOV.
CSGO is a good game, but for a number of reasons aim is the determinant factor of skill, if you're good enough at aim it can be the only skill you actually need to perfect even at the highest levels. That's what I was more referencing rather than its completed state.
Swords can be finnicky, I would suggest using a mace if you're struggling to consistently strike in the high-damage area of the swing as they have a greater leniancy in this regard.
Two handers can be effective in melee, however leave you completely exposed to competent archer/jav players, a rather significant risk for little to no advantage overall.
Thrusts are generally the weakest attack direction for a sword, it's always been like that probably due to the precise positioning required to deal damage. However, like with arrows, the pierce damage has a bonus on headshots so striking to the head will be far more likely to deal significant damage, same goes with spears. Though I agree that they may need minor enhancements with regards to infantry combat.
You can adjust the third person camera in the options menu, I found it helped to zoom the camera out so I had a better FOV.
CSGO is a good game, but for a number of reasons aim is the determinant factor of skill, if you're good enough at aim it can be the only skill you actually need to perfect even at the highest levels. That's what I was more referencing rather than its completed state.
Swords can be finnicky, I would suggest using a mace if you're struggling to consistently strike in the high-damage area of the swing as they have a greater leniancy in this regard.
Two handers can be effective in melee, however leave you completely exposed to competent archer/jav players, a rather significant risk for little to no advantage overall.
Thrusts are generally the weakest attack direction for a sword, it's always been like that probably due to the precise positioning required to deal damage. However, like with arrows, the pierce damage has a bonus on headshots so striking to the head will be far more likely to deal significant damage, same goes with spears. Though I agree that they may need minor enhancements with regards to infantry combat.
The fact the actual player can do this is important, maybe he's a peasant but was a retired veteran, you dont know, but to lessen the actual playing persons experience because you dont like that he can get your horse or pick up a bow is ****ing pathetic and you should have a good hard look at yourself. What a stupid statement.