Ima start making archer-only armies nao
I've thought about this a lot, arrows should do massive damage so fine with their damage, but their accuracy to me is the big deal. People aren't that perfect and it is hard to find 50 or 100 that are so deadly accurate constantly, just lower all ranged weapons a bit and should be better.
Agreed. I don't think archer accuracy is a problem, especially for lower level archers who can't seem to hit the broad side of a barn past 50 yards. Archer firing speed however...Deadly accurate consistently, at what range, against how many archers?
Pick into the details -- that's what ppl complain about the archers usually either fail to mention, or conveniently leave out.
Let's think for a while. If archers were so 'deadly accurate,' then what is that whole ruckus about when certain groups of people came onto the boards in outrage that HAs are OP and their archers just couldn't hit them? Why were they complaining about the archers missing a lot of shots against lateral movement as the HAs rode by?
Then it becomes pretty evident what the circumstances are, when it feels like arrows are way too accurate or consistent:
(1) The distance is close -- usually under 60.
(2) You have no lateral movement, approaching/charging the group of ranged units in a straight line
(3) You, as the leader, are most likely protruding from the formation, prompting multiple archers to target you 'point blank'
Is the 'consistency/accuracy' in this case really something to be surprised about?
Agreed. I don't think archer accuracy is a problem, especially for lower level archers who can't seem to hit the broad side of a barn past 50 yards. Archer firing speed however...
And for these people posting custom battle results, just test 50 Vlandian Knights vs 50 Battania Hero and not vs 50 peasants...
RIP archers spam theory. And before you ask, yes it's on realistic damage.
He probably meant "leave it to the dumb AI without player control" ... (or is that already a result of such? lol)
In real life if a horse ( let alone a heavy armoured warhorse ) collide with you at full galloping speed while you are standing still , i can assure you end up in the hospital immediately or with severe trauma. Using your sword and slashing on impact wont protect you at all, you will actually take more damage than if you brace.
RIP archers spam theory. And before you ask, yes it's on realistic damage.
I tested It yesterday 5 times and Knights got killed 5 of 5. So not sure how did you test that. Do you use the charge option for cavalry? Or just send them to attack on a specific point? I am using the charge order and maybe It is not a good idea.
So not sure why you are getting these results.
I think F1-F3 has become the new autocalc, in that its the surest way to get your men killed. They seem to perform their worst when ordered to charge.
Are you using mods or something?
I really do not get why cavalry is performing as bad in game and It looks like It is great in yours... It does not make any sense. I have even recorded two videos...
I have the feeling that you are testing It in maps where archers are not able to start shooting from distance or you are using mods. If not, I really do not get what is happening. Or maybe you are getting involved in battle while getting focused by archers.
BTW, I did the tests using 1.4.1.