I have been playing for hours and have done a few games to test it. I am pretty certain that troop garrison are taking the food from towns and eating it. The prices of all trade good consumables have gone up 50%-100%, so besides fish and grain every other product is over 50 to buy. That is "messed up" And the reason i say this is because i like to use my trader and with their being hardly no food stocks it is a nightmare trying to play that way, so have to goto a warrior setup and prepare to pay 50%-100% more for food.
And if you say it isn't messed up then why haven't the green, yellow,red circles to show average cost with the trader perk been changed?
But I get it, they made this change to try and fix the garrison problem with starving, get it, cool, I understand, but there is absolutely no way that this symptom I describe is a healthy sustainable simulation economy.
All I was hoping for was ok I'll let the team know there is a potential problem but to get 2 possible excuses as to why this could happen, to me I don't get that. We both know a 50% increase or more on good is not intended, I\ve been playing this for almost 700 hours and while I in no way will say I am an expert on the game, the one thing I really know is the economy with playing so much time as a trader, I can tell when something is off.
just please let the team know so it can hopefully get fixed since I know there is a problem and it's not a " healthier more sustainable economic simulation"
Thank you
No need to get upset. Taleworlds employees read the thread, so your report will be heard.
With 700 hours and an interest in trade, that does make you an expert of sorts. It also gives you a natural bias towards assuming it is a bad thing when there is a change to something you've invested a lot of time in. Here is what I have observed since the hotfix:
I let my 1.4.1 game idle for a game year (from near the start of a game) and then did a lap of most cities to look at prices. In spite of the increases in food prices, I did find examples of Wine, Oil & Beer in the green. Non-food trade goods are less effected. I found green stocks of Hides, Pottery, Cotton, Salt, Fur, Velvet, Flax, Clay, Tools & Jewelry. On average, the price of Pottery seems to have dropped as well as a couple of other goods.
It appears that the basic mouse over colour indicating green (below average), yellow (average range) and red (above average) prices is hard coded. Before this hotfix I assumed it was dynamic, with the only outlyer being Leather which was always red and I suspected that might be a supply and demand bug. But given this hot fix, it appears the "average" price is actually a constant for each good which would need to be updated to match the new actual averages.
So, if the colour coding for average price was updated, what would be the intrinsic problem of the changes for a trader? I observed price variation between towns so profits can still be made. An average increase in price per unit means you can carry a greater amount of potential profit for less weight. Less stocks might be a problem, but remember for your purposes as a trader, half the stock of grain at double the price represents exactly the same profit potential with the benefit of not needing as much carrying capacity.
There are other more complex reasons why the changes may or may not be a problem. My whole point is that economic simulations are complicated, and just because it is different doesn't mean it is more broken. The simulation already was broken in ways which have become clearer over time. It will take a bit of time to determine whether the changes made it more or less broken. Reporting that food prices are higher by a certain amount is useful. If that wasn't intended and the dev team consider it a problem, then adjustments will be made. But we (and even the dev team) can't assume that the economy is messed up purely because those prices have increased. Indeed, on average 30% of towns used to be starving because they did not value food highly enough - the price becoming higher than it was is a natural consequence of fixing that problem. Observation of flow through consequences is required to reach a conclusion on whether or not the economy is more messed up by the fix than it was before.
It certainly is clear that if the new behaviour is to be retained, the average price indicators need to be updated to match the new prices.