Cache_Monster
Recruit
Well, I disagree about that when dealing with the basics. For example, character progression, which is a very basic building block of such a game. M& had a simplistic, old-fashioned system that nevertheless filled its role well.
The new system is a hodgepodge of concepts that is broken in many places. Skills that don't work, nonsensical perks that aren't implemented anyways, skills that you can't level, skills that level too fast etc... It's not that it's not finished, it's that it looks only halfway designed.
That's different from having more middle or end-game systems not implemented yet. I would be fairly satisfied with an EA version that only has the combat parts of the char developed and working and a clear message that diplomacy, economy etc... will come later.
In other words, I would no mind the game only having its most basic blocs working. But ATM, there's a bit of everything implemented and nothing works well.
I agree with what you said, but to me, it's like comparing apples to oranges. Bannerlord still needs plenty of work, improvement, and in worst cases a rework of certain things/features since it is still in early access, therefore, if you are not happy with the current version of BL, avoid it for now until they improve it further. Adding to that, there are still many features missing from the game, those will come at a later date.
In a nutshell, I personally hate comparing BL to WB purely because it is not finished, and if we, the core fans of Warband, has waited many years for Bannerlord, I'm sure we are equipped with patience for another year or so.