Resolved Market item disappear after reload-and-save

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csk1d

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Summary:

Situtation 1: For player who saved game while stationed in the town, the trade items will start to disappear after multiple reloads, eventually lead to the market being emptied. If multiple saves existed, say the player have 3 separate saves while staying in the said town, all the save will be affected and whatever what save is loaded, the market will be emptied.

Situtation 2: The same bug applied when a savegame is made, reloaded, and the player waited in the town for a small period and save the game with updated time, and reloaded again.
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This is the market after reload-saving as said in situtation 2 for around 5-10 times.


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This is the market in situtation 2, after reload-saving 5 more times.

Note that both of the image was taken on the same in-game day, as I waited for very short period of time before pausing and save.

How to Reproduce: Station in a town, repeat the action described in situtation 1 and 2, usually 10 times would be enough to see significant difference.

Version: 1.3.0

Computer Specs
:
OS: Win 10 Home
GPU: GTX1060 6GB
CPU: i7-7700hq
RAM: 16GB
Motherboard: don't know
Storage Device (HDD/SSD): don't know
 
Note that such action does not affect other towns, only the stationed town is affected, and the bound villages will have abnormally high price despite having normal amount of goods in the markets.
 
Forwarding this issue to the QA team for further investigation. Thanks for reporting. In the meantime, can you share your save files? You can use a cloud service and post an open link on this thread.
 
Forwarding this issue to the QA team for further investigation. Thanks for reporting. In the meantime, can you share your save files? You can use a cloud service and post an open link on this thread.

This is a new game with the aforementioned situtation 2 tested in vanilla game.




This is the save for the initially posted images, with Revolution mod loaded.
 
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This is what happened for a new game after 6 save-reload cycle.
Note that I HAVE TESTED the bug earlier in Poros, so the abnormal price there is not caused by the event in Zeonica, and I have checked that the item changes does not affect earlier saves as mentioned in situtation 1.

I have also retested situtation 1, which happens to be wrong, this bug only occurs in situtation 2, where a small period of waiting in the town is required between save-and-load cycles.
 
I have been informed that this issue is fixed on our development branch and the fix will be implemented with the upcoming patches. Thanks for reporting!
 
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