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It's ridiculous. I'm pretty sure this just need a value change, why is nothing being done about it?
It's ridiculous. I'm pretty sure this just need a value change, why is nothing being done about it?
No longer as excited about patches?This is exactly why I unninstalled. We're their QA team.
Why in the world would you think that? There's literally pages/weeks of unfixed bugs and crashes being reported.I assume this will be fixed next update.
How it wasn't picked up in initial testing, I have no idea. You can tell it's off as soon as you unlock it.
It seems like an easy fix to a novice like myself and one that can't be left as is for long.Nah it's okay TW, I'll never do a turny let alone let an enemy lord come close enough to swing without and arrow through the face!
Why in the world would you think that? There's literally pages/weeks of unfixed bugs and crashes being reported.
This is exactly why I unninstalled. We're their QA team.
Are you telling me that it will only register a hit if the model physically intersects with the hitbox during a rendered frame? Does this mean that things would be harder to hit at lower framerates? Does it not check for collision throughout the path of the swing? This would explain a lot about why you often miss for no apparent reason, especially on hoseback where you are moving faster.
If true it's a much bigger problem than the perk guy's consistent failure to do basic testing.
This is exactly why I unninstalled. We're their QA team.
From a 50+ person studio?What did you think buying into an EA title would entail?
I tried playing at max graphics on my potato, and I can confirm that you can swing 'through' enemies when your framerate is in the single digitsAre you telling me that it will only register a hit if the model physically intersects with the hitbox during a rendered frame? Does this mean that things would be harder to hit at lower framerates? Does it not check for collision throughout the path of the swing? This would explain a lot about why you often miss for no apparent reason, especially on hoseback where you are moving faster.
If true it's a much bigger problem than the perk guy's consistent failure to do basic testing.
From a 50+ person studio?
Not being "QA" for somebody incapable of correctly implementing basic math formulas, or at least having that formula corrected in less time than... what, two weeks now?
I guess your experience with EA differs greatly from mine, and I've done a lot of those. And most of them were from small teams, often working on their first project.Bad news: it means all those things. Or worse.