Artificial down-scaling of battles and playing out 100 vs 400 battle to sorta reflect 600vs2400 battle is a terrible idea. While it may sound reasonable in theory, in actual gameplay terms it's even worse than the current system IMO and seems like a lazy, simplified solution to the problem. It results in crappy gaming experience where every battle will be the same and size of the armies will become just numbers on the campaign map. In BL, every unit represents a single individual. Turning that into representation of the whole unit just does not make any sense to me. And no, technical limitations are not the excuse for it. We can easily have working reinforcement system with just a bit of effort, with 1000 units cap on the battlemap. Sorry if it sounds harsh, but I find this idea really dangerous
Much better solution would be to give the player more options. Add simple in-battle UI screen to manage reinforcements/AI parties and allow them to arrive to the battlefield in force, not trickle one by one. @Hugo_Stiglitz ideas of allowing us to choose whether we want reinforcements or if we want to hold the ground with the current, beaten up troops would add a lot to the battle. If we could withdraw tired/beaten up units and then order them to return to the battlefield later on it could be even better. Battle epicness can be achieved not by sheer size of the armies, but also by prolonging the combat, adding different stages of the battle. Making it a two or three stage encounter, with the skirmishing phase before the main clash happens could also be the solution. How many times do you have 3000+ vs 3000+ battles? And if someone is finding the necessity to play consecutive battles to resolve the huge scale battle tiresome...well, maybe it's time to give BL a rest for a while ?
Sadly, I don't have a feeling this system will be expanded and I expect TW to keep the current, broken mechanic.
Much better solution would be to give the player more options. Add simple in-battle UI screen to manage reinforcements/AI parties and allow them to arrive to the battlefield in force, not trickle one by one. @Hugo_Stiglitz ideas of allowing us to choose whether we want reinforcements or if we want to hold the ground with the current, beaten up troops would add a lot to the battle. If we could withdraw tired/beaten up units and then order them to return to the battlefield later on it could be even better. Battle epicness can be achieved not by sheer size of the armies, but also by prolonging the combat, adding different stages of the battle. Making it a two or three stage encounter, with the skirmishing phase before the main clash happens could also be the solution. How many times do you have 3000+ vs 3000+ battles? And if someone is finding the necessity to play consecutive battles to resolve the huge scale battle tiresome...well, maybe it's time to give BL a rest for a while ?
Sadly, I don't have a feeling this system will be expanded and I expect TW to keep the current, broken mechanic.