Ubisoft is a publisher.Not sure how that changes anything, but if you want another example: Ubisoft
Ubisoft is a publisher.Not sure how that changes anything, but if you want another example: Ubisoft
I had fun at first but saw little things like limited banners to pick from, limited character customization, not choosing were to start out as understandable due to being EA and had faith in TW. Had a blast in my first big battle. Once i tried ruling a kingdom I saw how limited the game was. So i tried to just be a lord for a kingdom. The lack of prison management diplomacy, kingdom ruling, lack of training men in castles, cities, villages (if purchased/upgraded, yes upgrading a village should have been in even during EA) make being a lord dry and pointless. Other issues such as , attributes needing to be fix (feeling like a chore to level up), lack of sea battles or even a sea bearing nation of islands that raid villages and sea trade, stationary npc, nations lacking diplomacy AI outside of kingdom as well, no lord or king dies in battle, no loss of impact on a nation or its war status when its king dies. I could go on and on.
I am trying to remain hopeful and maybe Im expecting more from TW (especially after WB and also 8 yrs of development). Warband mods/ DLC should not be making EA version of BL feel so empty. Disappointment maybe the best word to describe how im feeling about this game at the moment. Multiplayer is dying to the point a siege mode (my fav) has less than 20 to a team majority of the time. I think the reason im disappointed is that i just don't have faith TW will deliver us content either in a soon to be manner or at all. TW doesn't owe me anything, but im sharing my frustration. Between M&Bs, Kingdom come deliverance, and crusader kings, and total war. i just want a dream medieval game that has me ruling a kingdom as a lord and fighting in the battles with my men with a diplomacy that feels like im watching Game of thrones, the last kingdom, or lord of the rings.
Give it time and TW will make the game come around eventually. If it doesn't, well there's always WB waiting for you to come back from.I had fun at first but saw little things like limited banners to pick from, limited character customization, not choosing were to start out as understandable due to being EA and had faith in TW. Had a blast in my first big battle. Once i tried ruling a kingdom I saw how limited the game was. So i tried to just be a lord for a kingdom. The lack of prison management diplomacy, kingdom ruling, lack of training men in castles, cities, villages (if purchased/upgraded, yes upgrading a village should have been in even during EA) make being a lord dry and pointless. Other issues such as , attributes needing to be fix (feeling like a chore to level up), lack of sea battles or even a sea bearing nation of islands that raid villages and sea trade, stationary npc, nations lacking diplomacy AI outside of kingdom as well, no lord or king dies in battle, no loss of impact on a nation or its war status when its king dies. I could go on and on.
I am trying to remain hopeful and maybe Im expecting more from TW (especially after WB and also 8 yrs of development). Warband mods/ DLC should not be making EA version of BL feel so empty. Disappointment maybe the best word to describe how im feeling about this game at the moment. Multiplayer is dying to the point a siege mode (my fav) has less than 20 to a team majority of the time. I think the reason im disappointed is that i just don't have faith TW will deliver us content either in a soon to be manner or at all. TW doesn't owe me anything, but im sharing my frustration. Between M&Bs, Kingdom come deliverance, and crusader kings, and total war. i just want a dream medieval game that has me ruling a kingdom as a lord and fighting in the battles with my men with a diplomacy that feels like im watching Game of thrones, the last kingdom, or lord of the rings.
Pretty much, these small, loud group of children really want the game meant for SP to be another MMORPG-like grindfest, I wouldn't be surprised if this is 'their' way of having fun in a game, by making others go through needless grind in a SP game session while they themselves get off from the suffering of working very hard for points like a work addict, just as in real life. The last thing people wanted is another game that involves 'working hard' to get 2-3-digit sums of gold, 1 or 9 or so points of influence, and very mediocre amounts of exp, all because of these 'game balance suggestions' from a small vocal group of realist masochists.The one thing that bothers me is the speed at which things get nerfed and turned into a frustrating grind because a vocal minority of players love to complain about them being too OP.
Give it time and TW will make the game come around eventually. If it doesn't, well there's always WB waiting for you to come back from.
I believe that's why Taleworlds told people to not buy the game if they have doubts.
What's incomprehensible is that some people somehow still managed to convince themselves into buying it and now act all entitled and betrayed.
Pretty much, these small, loud group of children really want the game meant for SP to be another MMORPG-like grindfest, I wouldn't be surprised if this is 'their' way of having fun in a game, by making others go through needless grind in a SP game session while they themselves get off from the suffering of working very hard for points like a work addict, just as in real life. The last thing people wanted is another game that involves 'working hard' to get 2-3-digit sums of gold, 1 or 9 or so points of influence, and very mediocre amounts of exp, all because of these 'game balance suggestions' from a small vocal group of realist masochists.
Agreed. I think the current looter situation is a good example, people shouldn't need to fight endless looter parties in order to level up their troops. Personally I didn't have that problem because I just fought battles in wars instead. But that's on easy, I guess my approach doesn't work on realistic, at least not without massive losses.Something being hard to achieve doesn't automatically make the end result good. If the gameplay used to get there is repetitive then you might as well have just done it once.
I have a lot more fun in games where the player is overpowered than underpowered, because then I can limit myself with different builds and there are more options. If the player is underpowered however, only the most optimised and minmaxed playstyles work, and that's when the game becomes a grind because you have to do the same thing over and over.
I guess there needs to be both, better balance and better mechanics...Rather than seeing this as a balance between nerfing and buffing, I think there need to be actual mechanical changes to the way the player acquires power in the game. Currently everything is just so passive and static. You get a few fiefs and some businesses and voila, free passive income. They even had to very sloppily limit the number of businesses because they know how broken it can be. Even if there was a perfect balance here, it still wouldn't be interesting.
If there are good mechanics then balance almost becomes irrelevant.
Something being hard to achieve doesn't automatically make the end result good. If the gameplay used to get there is repetitive then you might as well have just done it once.
I have a lot more fun in games where the player is overpowered than underpowered, because then I can limit myself with different builds and there are more options. If the player is underpowered however, only the most optimised and minmaxed playstyles work, and that's when the game becomes a grind because you have to do the same thing over and over.
As a sidenote, i never understood why people want to be the big, great, god-like hero in a game.