Could use some polish:
1) Attackers also need more arrow buckets at main camp and barricades
2) Need to be able to pick up rocks or catapult ammo off the ground if they are not broken.Too much ammo wasted misclicking because team-mates rotate catapult out of the sweet spot where it actually loads it vs dropping on the ground and becoming useless forever.
Example:
https://www.reddit.com/r/mountandblade/comments/gajiv5/if_you_have_used_this_in_multiplayer_you/
3) Give defenders a simple menu list which flags to spawn on if they are not contested. There are too many instances where the main flag is captured but defenders cannot get to it because they keep spawning outside the walls of their own castle and their own gates cannot be opened from the outside. Too many instances where you are spawned at front line and immediately murdered / under ranged attack.
4) Give attackers a simple menu list which flags to spawn "nearby" to once they capture some, or to spawn at main camp if they want to use the artillery. For example give attackers a choice to spawn at a barricade closer to A once A captured and removed from the map, and same for every other flag until G is left.
5) Rework defender spawns so they are never outside and around the corner from the last flag "G", makes the loss inevitable 90% of the time, once all but G are captured since defenders can never get there because their path is blocked by constant fighting. Instead spawn them not in direct danger before G but add a spawn time penalty to the spawn timer.
6) Ladder drop with pitchfork animation is too slow
7) Ladder pick up and place to wall animation is little bit too slow
Battering Rams are too weak
9) Main Gates are a little too weak using battering ram
10) Siege Towers are a little too weak
11) Cavalry units need x1.5 to x2.0 higher cost to get on Siege gamemode only
12) Needs an option for switching teams
13) Castle walls (merlon) need fall protection railing