clubs and swords change alot of cpt, it basicly enables units to fight vs heavy armored ones. All gamemodes should have options to balance them differently, at least gold wise, unit size maybe equipment etc.
I know that clubs and swords work differently against armor, my point was rather that Archers are still Archers in the first place. You can easily have matches where you wouldn't go melee at all.
Every unit has a specific field they excel in. Heavy infantry is a slow power house that can tank.
Shock infantry is weak against archers but strong against heavy infantry.
Cavalry is quick but few in numbers.
Archers have range.
Hardly any of the perks change that up in Captain.
At the core you play each class the same way in every round. I am not saying that perks don't affect the gameplay, I am saying they don't affect the gameplan and that's why they are redundant for me in Captain.
I think that's different in Skirmish. It has a big impact in how they play depending on whether a player uses spear or throwing weapons, improved armor or lighter shield.
A better melee weapon or a better bow?
For example I play mostly infantry but with the Aserai I usually pick the Veterans with shield because I know I will play primary melee and only archer as a side option.