In this game you usually improve relations with your fief or city, in order to recruit more and better troops without the need of training them.
From a game point of view, I think it's also the main reason why you don't give the possibility to recruit Garrison directly from City or Castle, if you want more troops? You need to have better relations with the people who count in the world.
Otherwise would be pointless to improve relation with the fiefs or cities, spending time doing quest for them. If I can recruit 50 or 100 troops from a place of any level I want, there would be less way game.
But actually as you can see i am 800+ days inside a game, and in 800+ days not a single mission spawned for this fief( and many others).
And it become quite a burden experience as you have a fief that it's useless and doesn't allow you to recruit troop. Of course you make me waste( and not invest time) going around to city if a city or a fief offers quest, without making me seeing it from the world map ( not even with more scount abilities), but from my point of view, I think it's gamey, and it even could be considered a bug the fact that in 800 days they don't have a problem that I can help them to resolve.
My proposal then it's to allow the player to spend INFLUENCE or MONEY, or even BOTH together in order to increase relations with the city elder/landowner/headman or whatever you want.
Or another way would be if you trade with the village ( a resource that they need and that somewhere tells to you), you increase relations with them
Or if they make a big profit, you raise relations with them( Like in the older M&B)
In this way, also the player who don't love to fight or do quest, could be able to improve relations with the fief directly.( like some perks suggest you could do).
or if you don't agree with this, at least make spawn more missiosn, or add a counter that if you visited a village and they didn't had any quest, after X days they will make one spawn. even a year time, would be not 0.
Thanks
What do you think guys?
From a game point of view, I think it's also the main reason why you don't give the possibility to recruit Garrison directly from City or Castle, if you want more troops? You need to have better relations with the people who count in the world.
Otherwise would be pointless to improve relation with the fiefs or cities, spending time doing quest for them. If I can recruit 50 or 100 troops from a place of any level I want, there would be less way game.
But actually as you can see i am 800+ days inside a game, and in 800+ days not a single mission spawned for this fief( and many others).
And it become quite a burden experience as you have a fief that it's useless and doesn't allow you to recruit troop. Of course you make me waste( and not invest time) going around to city if a city or a fief offers quest, without making me seeing it from the world map ( not even with more scount abilities), but from my point of view, I think it's gamey, and it even could be considered a bug the fact that in 800 days they don't have a problem that I can help them to resolve.
My proposal then it's to allow the player to spend INFLUENCE or MONEY, or even BOTH together in order to increase relations with the city elder/landowner/headman or whatever you want.
Or another way would be if you trade with the village ( a resource that they need and that somewhere tells to you), you increase relations with them
Or if they make a big profit, you raise relations with them( Like in the older M&B)
In this way, also the player who don't love to fight or do quest, could be able to improve relations with the fief directly.( like some perks suggest you could do).
or if you don't agree with this, at least make spawn more missiosn, or add a counter that if you visited a village and they didn't had any quest, after X days they will make one spawn. even a year time, would be not 0.
Thanks
What do you think guys?