Statement regarding Plans for Singleplayer and Engine

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Execution Consequences - need huge update with significant game changing effects.
Hideout Improvements - it needs more like a rework instead of improvements.
 
This:
Any plans on expanding the in-game banner editor, and revamping the very simplistic AI clans' banners?


The game is called "Bannerlord" and yet creating a banner in it is abysmal (I mean even the colour palette is devastatingly lacking). Someone drastically improved upon this fact and then an update took that way from us. Sure we can mod our games, but not everyone wants to mod a game that is consistently being changed.
 
Execution Consequences - need huge update with significant game changing effects.
Hideout Improvements - it needs more like a rework instead of improvements.

In my opinion, it is deeper than the execution aspect. There needs to be improvement on the whole taking them prisoner and them escaping too. We need better alternative options and also, let's not make executing people completely a bad thing to do. All options should have pros and cons, imho.
 
Do you know if execution consequences have something to do with AI replacements for permanent death? Or It is just about relationship/honor loss, etc.
 
Well it is still a work in progress and they are in the process of overhauling the perk system, but the concept of being very good at something you spend the most time at seems logical and a fun idea of leveling as opposed to warband where you just grinded for a level so you could spend points in something.
I do agree with the latter part, yet you seem to miss that the "attribute per level" system (as opposed to something with reciprocal reinforcement, like tying skills to specific attributes and improving attributes through skill use, rather than arbitrary "level up" point gain) is literally the same as in Warband. And, combined with the skill-xp had-cap through 0.0 modifier once you "max" the progression, means you're effectively demanding min-maxing to reach higher levels, rather than allow players to shape the character "organically" through in-game actions.

This part I don't think is going to change anymore (though perhaps skill gain will not be hard-capped, so it's not "mods will fix it" situation), yet it is exactly what drives issues with character development progression for many builds.

I don't mean that a "generalist" character with focus points everywhere should be a match to a specialist in the selected areas, or even have a meaningful chance of reaching the same level of potential no matter the grind, but you should not be getting into situations where continued use of a specific skill (this is particularly glaring with combat skills that you're likely to "max out" first) does not award ANY progression toward a skill point.

It's exactly the opposite of "learn through use" philosophy of implementation.

This might just be personal preference, but economy is also different as opposed to warband, even if you had a village as a seperate fief it wouldn't be able to sustain even a very small army of 50 men which would mean a complete overhaul of economy.
Why? You'd simply need to set village taxes amount high enough to allow a decent mid-tier small party composition. That's not an "overhaul," that's literally tweaking one variable to make it work. Ditto for castles and towns, so that their owners can have decent defensive and offensive presence. I'd still prefer seeing at least one village tied to both castle/town (and its owner), and a large portion of the income reliant on the village income, just to retain the economic warfare aspect of raiding. That doesn't mean the rest of the villages can't be assigned to another lord, or that the subfeudalization wouldn't provide additional tax income to their overlord. Basically a portion of the village lord's income being passively handed over to their senior. This would also open up the possibility of coding "senior" AI to attempt to revoke village fiefs from lords who fail to meet their tax burden (basically can't keep prosperity high enough and/or prevent raiding), which means even more "emergent gameplay" potential. On top of far more individual lords on the map doing AI lord things.
It also seems weird to me how every village was a seperate fief, because warband and bannerlord are "loosely" based on reality, and villages might have been governed by someone, but that was still under the lord/owner of the city/castle it belonged too ( Clan leader ruling the city and companion managing/protecting the village might be a silver lining ? )
That's not very historical, as it happens. I apologize for not being able to immediately point to the source (I read too much for my memory to handle that well), but I believe in one of Gies' works they mention individual fiefs in middle ages (they worked mostly on records in early-to-mid part of the period, and focus on England and France) being frequently partially owned (specifically, "income" from one field worked by a village going to one lord, another field worked by the same village going to other lord). Petty nobility consisted the majority of "noble class" for most of history to the best of my knowledge. Subfeudalization was standard in Western Europe, to the point of, as example, a tavern or a village workshop having several owners.
As far as i know the clan management isnt complete yet so you cannot give orders to your other parties, they just do whatever they feel like.
I clearly remember Armagan once talking about clans and how you could "assign" your brother to your fief to protect it while you are out doing other things so my guess is that is still coming, and that may be the new "village lord" presence, Clan leaders family/companions being a protector of their city/forts/villages
I also recall talk about building castles, and we all know how that ended up :sad:
 
I remember when Mount & Blade was coming out back in 2005 and this is how it was like. You bought into the game then played and offered criticism as it developed. The game evolved until it went gold. The cool thing was it was a blast to play throughout that entire development period, things expanding and morphing as the playerbase interacted with the developers. Sure it made modding a little hard at times with all the changes but the game was so much fun at the core that it was okay. Once it went gold the the lid was off and modding went thru the roof. It's all gravy, man. Enjoy it as a whole.

Thanks for putting out Bannerlord, guys. What a fantastic follow-up. Love it. The framework is going to launch some amazing opportunities for modding. Sky's the limit.
 
Simply adding peace and war options is not enough for diplomacy. I'll go as far to say that it's just plain boring. There needs to be a system that allows pacts, treaties, alliances, and trade, not just for the player but AI as well. The ability to trade fiefs, assign companions as lords. Also every damn companion having similar surnames is just plain dumb. Just let them have a first name and let me look at their skills myself.


edit : Thanks for the update!
 
Simply adding peace and war options is not enough for diplomacy. I'll go as far to say that it's just plain boring. There needs to be a system that allows pacts, treaties, alliances, and trade, not just for the player but AI as well. The ability to trade fiefs, assign companions as lords. Also every damn companion having similar surnames is just plain dumb. Just let them have a first name and let me look at their skills myself.


edit : Thanks for the update!
Indeed. I want to be able to form alliances, like for example, I'd want to have an alliance with Battania against Sturgia if I took over Vlandia, forming my Kingdom, Brittonia. Or when I've formed my Empire, the Calraditine Empire, and wanted to form an alliance with Vlandia and Battania against the Khuzaits or even the Aserai.
 
Do FOCUS on the save game clean up and MAKE THE GAME ABLE TO SAVE AND LOAD.

If not all the other fanciful wishlist are just crap when the game cannot save and load after playing for a while!
 
Someone please explain why no one stickied this on steam? Over a quarter million users bought the game there.

Steam should had ban this game from sale and release in fact from their platform, it is a total disaster as of now and is unsuited for release.

If i had research more before buying and saw all these save and load issue and all the super long list of bugs outstanding till now, I would had just walk away without buying the game!

Damm all those gamers who review this game as good in platform, that was just a stupid thing to encourage the developers who are doing a lousy job.
 
I see a lot of your road map is detailing fixes and performance boosts but theres no mention of any features being added, dont get me wrong the game at the moment is fun and I've probably restarted the game a good 15 times in order to get to a better point earlier in the game but the game still feels incomplete and it's not due to "bugs" or "performance issues" it's a lack of new content. I feel like theres a lot missing. If you look at your previous game there was a large mod community that came up with all sorts of ideas for the game back then, I dont know maybe go back and look at some of the most popular mods people would install and why then add that to this game, I know a good 20 people that have not bought the game yet because they have heard it's the same as the first game and a lot of reviews on steam reflect this. Like I say I love the game but if yous could consider looking into the way most of us feel with this "incomplete" sence we recieve from the game we would all be grateful.
 
This is just a list of priorities not full roadmap. Bigger features will probably come later in EA, and it they don't they will come in mods. Devs highest priority should be engine, stability, quality of the base game and mod support. All extras that were done in mods, can be done in mods, the engine was built with great modability in mind to allow all that like Warband did.
 
Steam should had ban this game from sale and release in fact from their platform, it is a total disaster as of now and is unsuited for release.

If i had research more before buying and saw all these save and load issue and all the super long list of bugs outstanding till now, I would had just walk away without buying the game!

Damm all those gamers who review this game as good in platform, that was just a stupid thing to encourage the developers who are doing a lousy job.

I'm concerned about now, not what should have or haven't happened in the past.

Right now this threads OP should be stickied on the Steam Forums. The devs have had terrible communications in general up till this point leaving all details hidden in random threads, now they post it but ignore the major population center that is Steam.

Just looked it up. So they sold 2-5 million copies on Steam and can't be bothered to Sticky this thread info there? I'm going to call this as what it is, lazy.
 
Ashkusum komshi! Bulgaria here! Please bring back the plate helmet and plate armor. Also the bastard double handed sword. I saw plate helmet on vlandian sergeant. So its not that impossible, right?
 
This is just a list of priorities not full roadmap.
But one that, presumably, contains all the "big things," and none of it is genuinely new features being added.
Bigger features will probably come later in EA,
Or we'll get 1+ month /perk line, polish of existing framework, and that's it.
and it they don't they will come in mods.
"Mods will fix it" is a horrible mantra. The more moders have to "fix" undeveloped areas of the game, the less time and effort they can commit to even greater expansion of it.

This "good enough" approach is what drove EA (and a lot of other big names and studios associated with them) to be the company it is, and their games being what they are.
Devs highest priority should be engine, stability, quality of the base game and mod support. All extras that were done in mods, can be done in mods, the engine was built with great modability in mind to allow all that like Warband did.
I didn't pay for a "game engine," I paid for a game, and the product is advertised as one. The least I've been expecting was Warband+mods+.

Then there's the question of how modifiable is the core code. The more features are implemented natively, the less likely a moder is to run into hard-coded "no can do."
Right now this threads OP should be stickied on the Steam Forums. The devs have had terrible communications in general up till this point leaving all details hidden in random threads, now they post it but ignore the major population center that is Steam.

Just looked it up. So they sold 2-5 million copies on Steam and can't be bothered to Sticky this thread info there? I'm going to call this as what it is, lazy.
Fully agree. The complete lack of attention to the very platform this game is being sold on is an affront to majority of their customer base.

The least one would expect is some basic information being included there. You don't want to "spam" with patch notes information in News announcements (in itself a big "what?"), make a sticky thread on the forum and posts additional mini-fix updates there.

It's not rocket science, it's basic courtesy to their customers, but apparently too much work. Maybe Taleworlds can drop some of that delicious AAA-price ROI on an intern to help Callum copypasta basic things to Steam?
 
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