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Greetings,

Similar to CK2, which had most selling DLC "Way of Life" - please extend romance options.
This thread will be updated based on feedback from various people, including adult modders.

Before doing that, please change the engine so that modders could do it for you. Sorry of sth is already added and I ask to add it here. I am just not a modder myself. Examples:
1. All characters should have fields containing father info: an unknown (random guy), a known - a real (actual, biological) and a supposed (declared). IN CK2 there are fields fat=<charid> and rfat=<charid>.
2. Every object should have easily to add, modify, remove custom fields. Including characters, locations, items etc.
3. Easy to add picture+text for any event. So modders could add some stuff easily.
4. Timers, triggers, delayed events, time tracking, location tracking. All easily custom added, removed, modified, tracked.
5. Something missing from CK2 and now too hard to add w/o changing half of the game. Love encounters tracking. Every encounter mentioned in the log/diary. It may be even in-game, quest item LOL

So, about WoL ideas, which are acceptable to be in the official game:
(all the stuff with adult, non blood-reated, willing characters)
- make inheritance important. Rulers should die (optionally?), so it should be important to have kids
- conceiving should be based on actual sex with partner (tasteful "spend time with" scenes). While for NPC there should be common sense requirements, like being in the same place in the same time. This allows special strategic options like having someones spouse in captivity lowering chances that enemy/rival will have children.
- spend time with, train, have events, show children to the court. Children's abilities should rise with time spend with them and based on selected guardian's abilities. Yup, add a child's guardian.
- 50% children mortality rate (rule based, not depicted, ofc I don't suggest illegal child killing to the game, just make it die because of accident or illness) like in RL before vaccines and antibiotics, which will be limiter for overcrowing the world and will add layer of motivation/fear (lineage extinction)

OR - use child mortality rate as parameter to dynamically react on over/under-crowding.

- make the most desirable women sth MC fights for. Winning a tournament or having to conquer X number of castles/cities in Y time or sth to prove MC's worth. If MC loses - sorry, she may end with another male. Currently, looser like MC can be the spouse of the biggest Kingdom's heir! Just after short interview LOL
- introduce romancing with any adult, non-blood-related women/men - including married ones. IF cuckoo ruler don't know MC sleeps with his spouse, romanced spouse could be MC's ally. For example to free from captivity or end the war or join clan/kingdom. So MC could have a secret agent
- defend your spouse (and adult children) not only from the enemy but also from friends. In case of lower relation level, she could have ONS or romance with a companion :smile:
- introduce paternity fraud and bastards - even as a political weapon. Allow PC and NPC to play dump even if he knows child is not his. But he needs child ASAP. So doing sth bad because of knowing true father should be an option (like in CK2)
- in case of any same-sex stuff, introduce master ON/OFF switch. Everyone would be happy - one will see what one wants to see and won't see what one doesn't want to see.
- in the case of adult children - she/he could be seduced by someone, may have romance, etc. The player should seek a spouse for the offspring. Add betrothal option. Maybe the political impact of marriage/betrothal?
Examples: proposing mc's adult child for marriage as an option to end a war, earn money and renown :wink: if she/he is desirable, earn a person's or faction's relationship.
Kill a political opponent in a duel for a woman etc. Yup, add for life or death duels.
- add STDs :wink: Yup, that was a plague before modern times. STDs could lower abilities. Cause spouse's rage etc. The player should seek medic. In CK2 there are two STD types - non-lethal (Lover Pox) and lethal one (Great Pox). Infecting enemy is also a weapon (Orson Scott Card's book example).
- add concubines or/and official lovers. Especially for old rulers w/o spouse or w/o children or with infertile spouse.
- in case of facing lineage extinction, force NPCs to stay away from battlefield/other dangers.
- any female character could be kidnapped or taken into a prison in case of losing battle. OFC no r**e stuff! But instead of that, she could fall for charismatic bandit/enemy boss (time counter starts). While male characters, if childless heir, could be seduced by good princess :wink: Ooops, she is pregnant and heir is in enemy hands :smile:
There was a RL story of a female journalist who went to South America's jungle to do an interview with guerilla's boss. She ended as his lover.

In case of not adding something of above to the game, please think about how to alter the engine to allow making a mod for that.
Some people on LoversLab already make adult stuff, but they encounter engine-related limitations.

Think about possibilities - Player fight for certain heavily-defended city not just "meh, another battle", but to free his spouse or win a challenge with a opponent.
Or player tries to disguise himself and enter princess chamber for "spending time with". In case of loosing - fight or being imprisoned.
There could be another layer of gameplay and challenge. And it is no THAT hard to add.

Appendix 1 (rival types):
- seducer - don juan type. He had a lot women, he is know womanizer. High risk of STD. He may not be good fighter or sth (but high charm), he is just so called "player". Maybe an artist,Will talk to MC's love interest, try to be MC's friend (not enemy at least). Someone like Dandelion in The Witcher 3
- feudal lord - this type could use his power to lure love interest into his vicinity. May try to add her to his concubine list (harem). He may threat MC for example about expelling from the kingdom, not giving/voting for a fief. He may bribe lover interest's family or him/herself. He may want money to stay away from (potential) spouse. Optionally: King could add any adult, non blood-related woman to his harem, including married ones.
- famous duelist - he is a champion. Like Achilles. He wanders between cities, winning tournaments. Every young (and old too!) woman wants to sleep with him because, oh, such fame! Such muscular body ! And his sons are so healthy! (well, really, his offspring has lower mortality rate). He is classy. He is so good, he don't need to use tricks to get what he/she wants. He may be casanova (arche)type - he knows what women need and he (seems to) have it.
- schemer - Example: we don't know how it happened, but either you leave your love interest with him (for example as assistant, bodyguard, medic, governor) or you won't be able to retrieve your relative from grave danger (in time). How could it happen? Such coincidence? Schemer will help and he/she is sorry for your trouble. He/she did what he/she can to prevent this. :wink:
- corrupter - leave it for modders

 
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Think about possibilities - Player fight for certain heavily-defended city not just "meh, another battle", but to free his spouse or win a challenge with a opponent.

Especially this right here. Such an extra layer of motivation would really intensify what I like to refer to as the “meaningfulness factor.
 
make inheritance important. Rulers should die (optionally?), so it should be important to have kids

This so ****ing much. Thank god someone is addressing this issue too, as this is critical for gameplay longevity. After 10 fresh starts it gets kinda frustrating to start all over again just because clans are going extinct as they can't reproduce.
 
also if MCs wife or husband really likes MC i think seductions or whatever should take longer. Also later seduction attempts could take longer depening on how fast the response and or rescue was on the first attempt.All these things should also have sliders and be toggleable.
 
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Greetings,

Similar to CK2, which had most selling DLC "Way of Life" - please extend romance options.
This thread will be updated based on feedback from various people, including adult modders.

Before doing that, please change the engine so that modders could do it for you. Sorry of sth is already added and I ask to add it here. I am just not a modder myself. Examples:
1. All characters should have fields containing father info: an unknown (random guy), a known - a real (actual, biological) and a supposed (declared). IN CK2 there are fields fat=<charid> and rfat=<charid>.
2. Every object should have easily to add, modify, remove custom fields. Including characters, locations, items etc.
3. Easy to add picture+text for any event. So modders could add some stuff easily.
4. Timers, triggers, delayed events, time tracking, location tracking. All easily custom added, removed, modified, tracked.
5. Something missing from CK2 and now too hard to add w/o changing half of the game. Love encounters tracking. Every encounter mentioned in the log/diary. It may be even in-game, quest item LOL

So, about WoL ideas, which are acceptable to be in the official game:
(all the stuff with adult, non blood-reated, willing characters)
- make inheritance important. Rulers should die (optionally?), so it should be important to have kids
- conceiving should be based on actual sex with partner (tasteful "spend time with" scenes). While for NPC there should be common sense requirements, like being in the same place in the same time. This allows special strategic options like having someones spouse in captivity lowering chances that enemy/rival will have children.
- spend time with, train, have events, show children to the court. Children's abilities should rise with time spend with them and based on selected guardian's abilities. Yup, add a child's guardian.
- 50% children mortality rate (rule based, not depicted, ofc I don't suggest illegal child killing to the game, just make it die because of accident or illness) like in RL before vaccines and antibiotics, which will be limiter for overcrowing the world and will add layer of motivation/fear (lineage extinction)

OR - use child mortality rate as parameter to dynamically react on over/under-crowding.

- make the most desirable women sth MC fights for. Winning a tournament or having to conquer X number of castles/cities in Y time or sth to prove MC's worth. If MC loses - sorry, she may end with another male. Currently, looser like MC can be the spouse of the biggest Kingdom's heir! Just after short interview LOL
- introduce romancing with any adult, non-blood-related women/men - including married ones. IF cuckoo ruler don't know MC sleeps with his spouse, romanced spouse could be MC's ally. For example to free from captivity or end the war or join clan/kingdom. So MC could have a secret agent
- defend your spouse (and adult children) not only from the enemy but also from friends. In case of lower relation level, she could have ONS or romance with a companion :smile:
- introduce paternity fraud and bastards - even as a political weapon. Allow PC and NPC to play dump even if he knows child is not his. But he needs child ASAP. So doing sth bad because of knowing true father should be an option (like in CK2)
- in case of any same-sex stuff, introduce master ON/OFF switch. Everyone would be happy - one will see what one wants to see and won't see what one doesn't want to see.
- in the case of adult children - she/he could be seduced by someone, may have romance, etc. The player should seek a spouse for the offspring. Add betrothal option. Maybe the political impact of marriage/betrothal?
Examples: proposing mc's adult child for marriage as an option to end a war, earn money and renown :wink: if she/he is desirable, earn a person's or faction's relationship.
Kill a political opponent in a duel for a woman etc. Yup, add for life or death duels.
- add STDs :wink: Yup, that was a plague before modern times. STDs could lower abilities. Cause spouse's rage etc. The player should seek medic. In CK2 there are two STD types - non-lethal (Lover Pox) and lethal one (Great Pox). Infecting enemy is also a weapon (Orson Scott Card's book example).
- add concubines or/and official lovers. Especially for old rulers w/o spouse or w/o children or with infertile spouse.
- in case of facing lineage extinction, force NPCs to stay away from battlefield/other dangers.
- any female character could be kidnapped or taken into a prison in case of losing battle. OFC no r**e stuff! But instead of that, she could fall for charismatic bandit/enemy boss (time counter starts). While male characters, if childless heir, could be seduced by good princess :wink: Ooops, she is pregnant and heir is in enemy hands :smile:
There was a RL story of a female journalist who went to South America's jungle to do an interview with guerilla's boss. She ended as his lover.

In case of not adding something of above to the game, please think about how to alter the engine to allow making a mod for that.
Some people on LoversLab already make adult stuff, but they encounter engine-related limitations.

Think about possibilities - Player fight for certain heavily-defended city not just "meh, another battle", but to free his spouse or win a challenge with a opponent.
Or player tries to disguise himself and enter princess chamber for "spending time with". In case of loosing - fight or being imprisoned.
There could be another layer of gameplay and challenge. And it is no THAT hard to add.

Appendix 1 (rival types):
- seducer - don juan type. He had a lot women, he is know womanizer. High risk of STD. He may not be good fighter or sth (but high charm), he is just so called "player". Maybe an artist,Will talk to MC's love interest, try to be MC's friend (not enemy at least). Someone like Dandelion in The Witcher 3
- feudal lord - this type could use his power to lure love interest into his vicinity. May try to add her to his concubine list (harem). He may threat MC for example about expelling from the kingdom, not giving/voting for a fief. He may bribe lover interest's family or him/herself. He may want money to stay away from (potential) spouse. Optionally: King could add any adult, non blood-related woman to his harem, including married ones.
- famous duelist - he is a champion. Like Achilles. He wanders between cities, winning tournaments. Every young (and old too!) woman wants to sleep with him because, oh, such fame! Such muscular body ! And his sons are so healthy! (well, really, his offspring has lower mortality rate). He is classy. He is so good, he don't need to use tricks to get what he/she wants. He may be casanova (arche)type - he knows what women need and he (seems to) have it.
- schemer - Example: we don't know how it happened, but either you leave your love interest with him (for example as assistant, bodyguard, medic, governor) or you won't be able to retrieve your relative from grave danger (in time). How could it happen? Such coincidence? Schemer will help and he/she is sorry for your trouble. He/she did what he/she can to prevent this. :wink:
- corrupter - leave it for modders
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I am foreseeing some issues, if the rebel daughter of a lord elopes with a bandit boss instead of marrying a boring king, and the lord decides to rape every single bandit personally, unable to stand it anymore because several hundreds of his bastards founded a political party to overthrow his lordship.
 
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I am foreseeing some issues, if the rebel daughter of a lord elopes with a bandit boss instead of marrying a boring king, and the lord decides to rape every single bandit personally, unable to stand it anymore because several hundreds of his bastards founded a political party to overthrow his lordship.
Hehe. This one sounds like typical CK2 story :wink:
 
Damn, I just wrote a post about courtship and wives for 2 hours just to find this thread after I post mine. Well, I hope someone reads it too, the more suggestions the merrier right?
Nice post my dude, even though I notice we both have different approaches :grin:
 
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