The kingdoms in the game are at least distinguishable, but the clans are not so much. The clans should have a deeper background that affects how they perform in campaign, thus make them more distinguishable. Right now given a clan that defected several times in the late game, I just can't tell where it's from and what's its original fief. A valandian clan just shouldn't be accepted immediately by khuzait and given a fief in the steppe, and just make it their home. Their cultural background and leader traits should make a larger difference.
To add more flavor to this, clans with different cultural background should not defect so easily. They should also have a stronger tie to their original fiefs, nobles are not nowadays governors that you could easily reassign across the country.
suggestions:
1. Harsh conditions for clans to defect, stronger trust issue between king and different culture nobles.
This could help with some kingdom get snowballed because of massive defection waves.
2. Settlement loyalty to clans, positive would make it prosper and negative cause issues.
This could be changed by the behavior of the owner clan, like plus when protecting settlements from invader and bandits, and reduce when villages get raided and such. Not the same as the current relationship with notables, as this would emphasize how stable/rebellion a settlement is under the clan's ruling.
3. Heavier relationship penalty when taking the "HeadQuarter" of a clan.
In this way, the clans would at least be distinguishable. We could have something like, "Ingalther of Charas", etc.
To add more flavor to this, clans with different cultural background should not defect so easily. They should also have a stronger tie to their original fiefs, nobles are not nowadays governors that you could easily reassign across the country.
suggestions:
1. Harsh conditions for clans to defect, stronger trust issue between king and different culture nobles.
This could help with some kingdom get snowballed because of massive defection waves.
2. Settlement loyalty to clans, positive would make it prosper and negative cause issues.
This could be changed by the behavior of the owner clan, like plus when protecting settlements from invader and bandits, and reduce when villages get raided and such. Not the same as the current relationship with notables, as this would emphasize how stable/rebellion a settlement is under the clan's ruling.
3. Heavier relationship penalty when taking the "HeadQuarter" of a clan.
In this way, the clans would at least be distinguishable. We could have something like, "Ingalther of Charas", etc.