StewVader
Regarding the recent patch note:
"Cavalry advantage in simulations is reduced to 20% from 30%"
Shouldn't these values be more complex? Shouldn't advantages and disadvantages be determined by battle type (field / siege), and location type (open field/ town/forest etc etc).
I would have expected to see something like Cav advantage in simulations: in forest reduced by 50%, during siege offense by 70%, in siege defense by 80% (these are hypothetical numbers)
Are the simulation calculations effected by environment at all?
"Cavalry advantage in simulations is reduced to 20% from 30%"
Shouldn't these values be more complex? Shouldn't advantages and disadvantages be determined by battle type (field / siege), and location type (open field/ town/forest etc etc).
I would have expected to see something like Cav advantage in simulations: in forest reduced by 50%, during siege offense by 70%, in siege defense by 80% (these are hypothetical numbers)
Are the simulation calculations effected by environment at all?